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blight/blight-assets/src/main/resources/MatDefs/BlightFog.j3md

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MaterialDef BlightFog {
MaterialParameters {
Texture2D Texture
Texture2D DepthTexture
Int NumSamples
Int NumSamplesDepth
Color FogColor : 0.75 0.80 0.88 1.0
Float FogDensity : 0.40
Float FogDistance : 600.0
// Wird jeden Frame aus der echten Kamera gesetzt (near, far)
Vector2 FrustumNearFar : 1.0 1000.0
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Shaders/BlightFog.frag
WorldParameters {}
}
}