150 lines
4.1 KiB
JSON
150 lines
4.1 KiB
JSON
{
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"clips": [
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"Idle",
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"Running",
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"Sit To Stand",
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"Sitting Idle",
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"Sprint",
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"Stand To Sit",
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"T-Pose",
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"Walking",
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"Jumping",
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"Sword And Shield Idle",
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"Sword And Shield Run",
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"Sword And Shield Walk",
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"Sword And Shield Attack",
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"Sword And Shield Slash 2",
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"Sword And Shield Attack Counterattack",
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"Sword And Shield Block",
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"Sword And Shield Block Idle",
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"Sword And Shield Block Impact",
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"Sword And Shield Impact",
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"Sword And Shield Block Walk",
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"Sword And Shield Block Walk Backwards",
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"Sword And Shield Strafe Left",
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"Sword And Shield Strafe Right",
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"Sword And Shield Heavy Attack",
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"Picking Up",
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"Roll",
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"Crouched To Standing",
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"Crouching Idle",
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"Sneaking Forward",
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"Standing To Crouched",
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"Sword And Shield Death",
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"Sword And Shield Death 2",
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"Sword And Shield Idle boring",
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"Sword And Shield Idle boring 2",
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"Sword And Shield Idle boring 3",
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"Sword And Shield Jump Running",
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"Sword And Shield Jump",
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"Sword And Shield Slash"
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],
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"actionMap": {
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"DEFAULT": "Idle",
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"WALK": "Walking",
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"RUN": "Running",
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"SPRINT": "Sprint",
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"SIT_DOWN": "Stand To Sit",
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"SITTING": "Sitting Idle",
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"SIT_UP": "Sit To Stand",
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"IDLE": "Idle",
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"JUMP": "Jumping",
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"SWORD_ATTACK_1": "Sword And Shield Slash",
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"SWORD_IDLE": "Sword And Shield Idle",
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"SWORD_WALK": "Sword And Shield Walk",
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"SWORD_RUN": "Sword And Shield Run",
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"SWORD_ATTACK_3": "Sword And Shield Attack",
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"SWORD_ATTACK_2": "Sword And Shield Slash 2",
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"SWORD_BLOCK": "Sword And Shield Block Idle",
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"SWORD_IDLE_TO_BLOCK": "Sword And Shield Block",
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"SWORD_BLOCK_IMPACT": "Sword And Shield Block Impact",
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"SWORD_IDLE_IMPACT": "Sword And Shield Impact",
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"SWORD_PARADE": "Sword And Shield Attack Counterattack",
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"SWORD_BLOCK_MOVE": "Sword And Shield Block Walk",
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"SWORD_BLOCK_MOVE_BACKWARD": "Sword And Shield Block Walk Backwards",
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"SWORD_BLOCK_STRAFE_LEFT": "Sword And Shield Strafe Left",
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"SWORD_BLOCK_STRAFE_RIGHT": "Sword And Shield Strafe Right",
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"SWORD_HEAVY_ATTACK": "Sword And Shield Heavy Attack",
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"PICK_UP": "Picking Up",
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"ROLL": "Roll",
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"DUCK": "Standing To Crouched",
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"CROUCH_IDLE": "Crouching Idle",
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"SNEAK": "Sneaking Forward",
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"CROUCH_TO_STAND": "Crouched To Standing",
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"DEATH": "Sword And Shield Death",
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"SWORD_SHIELD_IDLE_BORED": "Sword And Shield Idle bored",
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"SWORD_SHIELD_DEATH_2": "Sword And Shield Death 2",
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"SWORD_SHIELD_JUMP": "Sword And Shield Jump",
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"SWORD_JUMP": "Sword And Shield Jump",
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"SWORD_RUNNING_JUMP": "Sword And Shield Jump Running",
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"SWORD_DEATH_2": "Sword And Shield Death 2",
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"SWORD_DEATH": "Sword And Shield Death",
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"SWORD_IDLE_BORED": "Sword And Shield Idle boring",
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"SWORD_IDLE_BORED_2": "Sword And Shield Idle boring 2",
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"SWORD_IDLE_BORED_3": "Sword And Shield Idle boring 3"
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},
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"previewModelPath": "Characters/Models/hero.j3o",
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"animOffsets": {
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"sitting": {
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"tx": 0.0,
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"ty": 0.0,
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"tz": -0.5,
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"rx": 0.0,
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"ry": 0.0,
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"rz": 0.0
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},
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"get_up_sitting": {
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"tx": 0.0,
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"ty": 0.0,
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"tz": -0.5,
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"rx": 0.0,
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"ry": 0.0,
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"rz": 0.0
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},
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"Sitting Idle": {
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"tx": 0.0,
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"ty": 0.0,
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"tz": -0.55,
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"rx": 0.0,
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"ry": 0.0,
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"rz": 0.0
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},
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"Sit To Stand": {
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"tx": 0.0,
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"ty": 0.0,
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"tz": -0.55,
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"rx": 0.0,
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"ry": 0.0,
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"rz": 0.0
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}
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},
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"subClips": {},
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"sequences": {
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"Sitzen Loop": [
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"SIT_DOWN",
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"SITTING",
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"SIT_UP",
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"IDLE"
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]
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},
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"snapClips": [
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"Idle",
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"Walking",
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"Running",
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"Sprint",
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"Jumping",
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"Sword And Shield Idle",
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"Sword And Shield Run",
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"Sword And Shield Walk",
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"Sword And Shield Attack",
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"Sword And Shield Block Walk",
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"Sword And Shield Block Walk Backwards",
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"Sword And Shield Strafe Left",
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"Sword And Shield Strafe Right",
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"Sword And Shield Heavy Attack",
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"Roll",
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"Sneaking Forward",
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"Sword And Shield Jump Running",
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"Sword And Shield Jump"
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]
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} |