Files
blight/blight-assets/src/main/resources/Shaders/TreePostShadow.vert
2026-07-21 07:08:26 +02:00

16 lines
412 B
GLSL

#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat4 m_LightViewProjectionMatrix0;
in vec3 inPosition;
out vec4 shadowCoord;
void main() {
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
shadowCoord = m_LightViewProjectionMatrix0 * worldPos;
}