Files
blight/ez-tree-jme/assets/Shaders/LeafPostShadow.frag
2026-05-19 12:55:05 +02:00

21 lines
614 B
GLSL

#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform sampler2D m_ShadowMap0;
uniform float m_ShadowIntensity;
uniform sampler2D m_LeafMap;
uniform bool m_HasLeafMap;
in vec4 shadowCoord;
in vec2 texCoord;
void main() {
// Transparente Blattbereiche empfangen keinen Schatten
if (m_HasLeafMap && texture2D(m_LeafMap, texCoord).a < 0.5) discard;
vec3 coord = shadowCoord.xyz / shadowCoord.w;
float mapDepth = texture2D(m_ShadowMap0, coord.xy).r;
float lit = (coord.z > mapDepth + 0.001) ? (1.0 - m_ShadowIntensity) : 1.0;
gl_FragColor = vec4(lit, lit, lit, 1.0);
}