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blight/blight-assets/src/main/resources/MatDefs/Grass.j3md
2026-06-16 07:03:08 +02:00

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MaterialDef Grass {
MaterialParameters {
Color Color (Color) : 1.0 1.0 1.0 1.0
Texture2D ColorMap
Texture2D NormalMap
Float WindSpeed : 0.5
Float WindStrength : 0.12
Vector3 SunDir : 0.55 0.80 0.35
Color SunColor : 1.0 1.0 0.95 1.0
}
Technique {
VertexShader GLSL150: Shaders/Grass.vert
FragmentShader GLSL150: Shaders/Grass.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
Time
AmbientLightColor
}
RenderState {
FaceCull Off
}
Defines {
HAS_COLORMAP : ColorMap
HAS_NORMALMAP : NormalMap
}
}
}