25 lines
522 B
Plaintext
25 lines
522 B
Plaintext
MaterialDef Depth Blur {
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MaterialParameters {
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Int NumSamples
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Int NumSamplesDepth
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Texture2D Texture
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Texture2D DepthTexture
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Post/Post.vert
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FragmentShader GLSL100: MatDefs/Null.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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RESOLVE_MS : NumSamples
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RESOLVE_DEPTH_MS : NumSamplesDepth
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}
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}
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}
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