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blight/ez-tree-jme/assets/Shaders/LeafPreShadow.vert
2026-05-19 12:55:05 +02:00

14 lines
268 B
GLSL

#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
in vec3 inPosition;
in vec2 inTexCoord;
out vec2 texCoord;
void main() {
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
texCoord = inTexCoord;
}