Files
blight/blight-assets/src/main/resources/MatDefs/MapOverlay.j3md

24 lines
604 B
Plaintext

MaterialDef MapOverlay {
MaterialParameters {
Texture2D ColorMap
Vector2 OverlayOrigin // Overlay-Position in Bildschirm-Pixeln (bottom-left)
Vector2 OverlaySize // Overlay-Größe in Pixeln
Float FadePx : 5.0 // Breite des Weich-Übergangs in Pixeln
}
Technique {
VertexShader GLSL150: Shaders/FogOfWar.vert
FragmentShader GLSL150: Shaders/MapOverlay.frag
WorldParameters {
WorldViewProjectionMatrix
}
RenderState {
Blend Alpha
DepthWrite Off
}
}
}