Files
blight/simarboreal/assets/MatDefs/Null.frag
2026-05-19 12:55:05 +02:00

11 lines
211 B
GLSL

#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
varying vec2 texCoord;
void main() {
vec4 texVal = getColor(m_Texture, texCoord);
gl_FragColor = texVal;
}