14 lines
268 B
GLSL
14 lines
268 B
GLSL
#import "Common/ShaderLib/GLSLCompat.glsllib"
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uniform mat4 g_WorldViewProjectionMatrix;
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in vec3 inPosition;
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in vec2 inTexCoord;
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out vec2 texCoord;
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void main() {
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gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
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texCoord = inTexCoord;
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}
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