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xxx-sphere-web/bin/main/static/games/chastity/taskgame.html
Mario c472093f62
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Weitere Fehler im Chastity ingame game behoben
2026-04-30 22:52:21 +02:00

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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<link rel="icon" href="/img/icon.png" type="image/png">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Task Game xXx Sphere</title>
<link rel="stylesheet" href="/css/variables.css">
<link rel="stylesheet" href="/css/style.css">
<style>
.game-card {
background: var(--color-card);
border: 1px solid var(--color-secondary);
border-radius: 14px;
padding: 1.5rem;
margin-bottom: 1.25rem;
}
.game-label {
font-size: 0.72rem;
font-weight: 700;
color: var(--color-muted);
text-transform: uppercase;
letter-spacing: 0.08em;
margin-bottom: 0.5rem;
height: 1.2rem;
}
.game-text {
font-size: 1rem;
line-height: 1.6;
color: var(--color-text);
white-space: pre-wrap;
height: 14rem;
overflow-y: auto;
}
.game-timer {
font-size: 2.2rem;
font-weight: 700;
color: var(--color-primary);
text-align: center;
letter-spacing: 0.04em;
height: 4rem;
display: flex;
align-items: center;
justify-content: center;
opacity: 0;
transition: opacity 0.2s;
margin-top: 0.5rem;
}
.game-timer.active { opacity: 1; }
.game-timer.urgent { color: #e74c3c; }
.game-btn-row {
margin-top: 1rem;
height: 2.75rem;
}
.level-display {
display: flex;
justify-content: center;
margin-bottom: 1.25rem;
}
.level-display img {
width: 72px;
height: 72px;
object-fit: contain;
}
.lock-messages {
background: rgba(233,69,96,0.1);
border: 1px solid rgba(233,69,96,0.3);
border-radius: 10px;
padding: 1rem 1.1rem;
margin-bottom: 1.25rem;
}
.lock-messages p { margin: 0 0 0.5rem; font-size: 0.9rem; line-height: 1.5; }
.lock-messages p:last-child { margin: 0; }
.init-box {
background: var(--color-card);
border: 1px solid var(--color-secondary);
border-radius: 14px;
padding: 1.5rem;
}
.init-box h2 { font-size: 1.1rem; margin: 0 0 0.75rem; }
.group-list { display: flex; flex-direction: column; gap: 0.6rem; margin-bottom: 1rem; }
.group-item {
display: flex; align-items: center; gap: 0.75rem;
padding: 0.75rem 1rem;
border: 1px solid var(--color-secondary);
border-radius: 10px;
cursor: pointer;
transition: border-color 0.2s, background 0.2s;
}
.group-item:hover, .group-item.selected {
border-color: var(--color-primary);
background: rgba(var(--color-primary-rgb, 233,69,96), 0.06);
}
.group-item input[type=radio] { accent-color: var(--color-primary); }
.toy-item {
display: flex; align-items: center; gap: 0.6rem;
padding: 0.6rem 0.85rem; border-radius: 8px;
background: var(--color-card); border: 1px solid var(--color-secondary);
margin-bottom: 0.5rem; cursor: pointer; transition: border-color 0.15s; user-select: none;
}
.toy-item.is-checked { border-color: var(--color-primary); }
.toy-item input { accent-color: var(--color-primary); flex-shrink: 0; width: 14px; height: 14px; cursor: pointer; }
.toy-item span { flex: 1; min-width: 0; }
.toy-item-name { font-size: 0.95rem; font-weight: 600; color: var(--color-text); }
.toy-item-desc { display: block; font-size: 0.8rem; color: var(--color-muted); margin-top: 0.15rem; }
.toy-item-img { width: 38px; height: 38px; object-fit: cover; border-radius: 6px; flex-shrink: 0; }
.toys-hint { font-size: 0.85rem; color: var(--color-muted); margin: 0 0 1rem; line-height: 1.5; }
.btn-primary {
width: 100%;
padding: 0.75rem;
border-radius: 10px;
border: none;
background: var(--color-primary);
color: #fff;
font-size: 1rem;
font-weight: 600;
cursor: pointer;
}
.btn-primary:disabled { opacity: 0.45; cursor: not-allowed; }
.btn-secondary {
width: 100%;
padding: 0.65rem;
border-radius: 10px;
border: 1px solid var(--color-secondary);
background: transparent;
color: var(--color-text);
font-size: 0.92rem;
cursor: pointer;
margin-top: 0.6rem;
}
#finisherBox {
background: linear-gradient(135deg, rgba(233,69,96,0.15), rgba(155,89,182,0.12));
border: 1px solid rgba(233,69,96,0.4);
border-radius: 14px;
padding: 1.5rem;
text-align: center;
}
#finisherBox .trophy { font-size: 2.5rem; margin-bottom: 0.5rem; }
#finisherBox h2 { font-size: 1.1rem; margin: 0 0 0.75rem; color: var(--color-primary); }
</style>
</head>
<body class="app">
<div class="main">
<div class="content">
<h2 style="margin-bottom:1.25rem;">🎯 Task Game</h2>
<!-- Level-Anzeige -->
<div class="level-display" id="levelDisplay" style="display:none;">
<img id="levelImg" src="" alt="Level">
</div>
<!-- Freigegebene Locks (checkLocks-Meldungen) -->
<div id="lockMessages" class="lock-messages" style="display:none;"></div>
<!-- Toy-Auswahl vor Spielstart -->
<div id="toyBox" style="display:none;">
<div class="game-card">
<div class="game-label">Verfügbare Toys</div>
<p class="toys-hint">
Deaktiviere Toys, die nicht zur Verfügung stehen.
Aufgaben, die diese benötigen, werden deaktiviert.
</p>
<div id="toyToggleList"></div>
<div style="margin-top:1.25rem;">
<button class="btn-primary" onclick="handleToyConfirm()">▶ Spiel starten</button>
</div>
</div>
</div>
<!-- Initialisierung: Gruppe wählen -->
<div id="initBox" class="init-box" style="display:none;">
<h2>Spiel-Set auswählen</h2>
<p style="font-size:0.85rem;color:var(--color-muted);margin:0 0 1rem;">
Wähle die Aufgabengruppe für dieses Spiel.
</p>
<div id="groupList" class="group-list"></div>
<button class="btn-primary" id="btnStart" disabled onclick="startGame()">▶ Spiel starten</button>
</div>
<!-- Laufendes Spiel -->
<div id="gameBox" style="display:none;">
<!-- Einheitliche Spielkarte -->
<div id="gameCard" class="game-card" style="display:none;">
<div class="game-label" id="gameLabel"></div>
<div class="game-text" id="gameText"></div>
<div class="game-timer" id="gameTimer"></div>
<div class="game-btn-row">
<button class="btn-primary" id="gameBtn" onclick="handleGameBtn()" style="width:100%;height:100%;"></button>
</div>
</div>
<!-- Release-Text (Sperren) -->
<div id="lockReleaseBox" class="game-card" style="display:none;">
<div class="game-label">🔓 Sperre aufgehoben</div>
<div class="game-text" id="releaseText"></div>
<div style="margin-top:1.1rem;">
<button class="btn-primary" id="btnReleaseOk">OK</button>
</div>
</div>
<!-- Finisher -->
<div id="finisherBox" style="display:none;">
<div class="trophy">🏆</div>
<h2>Level 6 erreicht!</h2>
<div class="game-label" id="finisherTitle"></div>
<div class="game-text" id="finisherText" style="margin-top:0.5rem;text-align:left;"></div>
<button class="btn-primary" id="btnFinisherOk" style="margin-top:1.25rem;">✓ OK</button>
</div>
<!-- Debug -->
<div style="margin-top:1.5rem;">
<button onclick="debugExit()" style="width:100%;padding:0.45rem;border-radius:8px;border:1px dashed #666;background:transparent;color:#666;font-size:0.78rem;cursor:pointer;">🐛 Debug exit</button>
</div>
</div>
<div id="loadingHint" style="text-align:center;color:var(--color-muted);padding:2rem 0;font-size:0.9rem;">
Wird geladen…
</div>
<div id="errorBox" style="display:none;background:rgba(231,76,60,0.1);border:1px solid rgba(231,76,60,0.3);
border-radius:10px;padding:1rem;font-size:0.88rem;color:#e74c3c;margin-top:1rem;"></div>
</div>
</div>
<script src="/js/icons.js"></script>
<script src="/js/nav.js"></script>
<script>
const params = new URLSearchParams(location.search);
const lockId = params.get('lockId');
const autoGameSetId = params.get('gameSetId');
const freshStart = params.get('fresh') === '1';
let _resolvedGameSetId = autoGameSetId;
let _state = null;
let _timerInt = null;
let _gameAction = null; // 'queue-start' | 'queue-done' | 'active-running' | 'active-done'
function goBack() {
if (lockId) location.href = '/games/chastity/activelock.html?lockId=' + lockId;
else history.back();
}
async function debugExit() {
const url = '/lock-game/complete' + (lockId ? '?lockId=' + lockId : '');
await fetch(url, { method: 'POST' });
goBack();
}
// ── Init ──────────────────────────────────────────────────────────────────
async function boot() {
try {
if (!freshStart) {
const r = await fetch('/lock-game/state');
if (r.ok) {
_state = await r.json();
hide('loadingHint');
await runGameLoop();
return;
}
if (r.status !== 404) throw new Error('Fehler beim Laden des Spielzustands');
}
// Fresh start or no existing game: resolve gameSetId, then show toy selection
let gameSetId = autoGameSetId;
if (!gameSetId && lockId) {
try {
const lockR = await fetch('/keyholder/cardlock/' + lockId);
if (lockR.ok) {
const lockData = await lockR.json();
gameSetId = lockData.gameSetId || null;
}
} catch (_) {}
}
_resolvedGameSetId = gameSetId;
if (gameSetId) {
await loadAndShowToys(gameSetId);
} else {
await loadGroups();
}
} catch (e) {
showError(e.message);
}
}
// ── Toy-Auswahl ──────────────────────────────────────────────────────────
async function loadAndShowToys(gameSetId) {
try {
const r = await fetch('/lock-game/toys?aufgabenGruppeId=' + gameSetId);
if (!r.ok) throw new Error('Fehler beim Laden der Toys');
const toys = await r.json();
hide('loadingHint');
const list = document.getElementById('toyToggleList');
if (toys.length === 0) {
list.innerHTML = '<p style="font-size:0.85rem;color:var(--color-muted);font-style:italic;margin:0;">'
+ 'Keine Toys erforderlich alle Aufgaben werden gespielt.</p>';
} else {
list.innerHTML = toys.map(t => `
<label class="toy-item is-checked">
<input type="checkbox" value="${esc(t.toyId)}" checked>
<span>
<span class="toy-item-name">${esc(t.name)}</span>
${t.beschreibung ? `<span class="toy-item-desc">${esc(t.beschreibung)}</span>` : ''}
</span>
${t.bild ? `<img class="toy-item-img" src="data:image/png;base64,${t.bild}" alt="">` : ''}
</label>`).join('');
list.addEventListener('change', e => {
const cb = e.target;
if (cb.type === 'checkbox') cb.closest('.toy-item')?.classList.toggle('is-checked', cb.checked);
}, { once: false });
}
show('toyBox');
} catch (e) {
showError(e.message);
}
}
async function handleToyConfirm() {
const excludedToyIds = [];
document.querySelectorAll('#toyToggleList input[type="checkbox"]').forEach(cb => {
if (!cb.checked) excludedToyIds.push(cb.value);
});
hide('toyBox');
show('loadingHint');
try {
await startWithExcludedToys(_resolvedGameSetId, excludedToyIds);
} catch (e) {
showError(e.message);
}
}
async function startWithExcludedToys(gameSetId, excludedToyIds) {
const params = new URLSearchParams({ aufgabenGruppeId: gameSetId });
excludedToyIds.forEach(id => params.append('excludedToyIds', id));
const r = await fetch('/lock-game/init?' + params.toString(), { method: 'POST' });
if (r.status === 422) {
const body = await r.json().catch(() => ({}));
await showValidationError(body.error || 'Das Aufgaben-Set ist nicht vollständig.');
return;
}
if (!r.ok) throw new Error('Initialisierung fehlgeschlagen');
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
hide('loadingHint');
await runGameLoop();
}
async function showValidationError(msg) {
hide('loadingHint');
showError('Das Spiel kann nicht gestartet werden: ' + msg
+ ' Du wirst in Kürze zurückgeleitet und erhältst eine Strafe.');
if (lockId) {
fetch('/lock-game/penalty?lockId=' + lockId, { method: 'POST' }).catch(() => {});
}
let secs = 5;
const interval = setInterval(() => {
const box = document.getElementById('errorBox');
if (box) box.textContent = 'Das Spiel kann nicht gestartet werden: ' + msg
+ ` Rückleitung in ${--secs}s…`;
if (secs <= 0) { clearInterval(interval); goBack(); }
}, 1000);
}
async function loadGroups() {
const r = await fetch('/lock-game/groups');
const groups = r.ok ? await r.json() : [];
if (groups.length === 1) {
_resolvedGameSetId = groups[0].gruppenId;
await loadAndShowToys(groups[0].gruppenId);
return;
}
hide('loadingHint');
const list = document.getElementById('groupList');
if (groups.length === 0) {
list.innerHTML = '<p style="font-size:0.85rem;color:var(--color-muted);">Keine passenden Aufgabengruppen gefunden.<br>Erstelle zuerst eine Gruppe vom Typ „Chastity Only".</p>';
} else {
list.innerHTML = groups.map(g => `
<label class="group-item" onclick="selectGroup(this)">
<input type="radio" name="gruppe" value="${g.gruppenId}" style="display:none;">
<div>
<div style="font-weight:600;font-size:0.95rem;">${esc(g.name)}</div>
${g.beschreibung ? `<div style="font-size:0.8rem;color:var(--color-muted);">${esc(g.beschreibung)}</div>` : ''}
</div>
</label>`).join('');
}
show('initBox');
}
function selectGroup(el) {
document.querySelectorAll('.group-item').forEach(i => i.classList.remove('selected'));
el.classList.add('selected');
el.querySelector('input').checked = true;
document.getElementById('btnStart').disabled = false;
}
async function startGame() {
const sel = document.querySelector('input[name="gruppe"]:checked');
if (!sel) return;
hide('initBox');
show('loadingHint');
_resolvedGameSetId = sel.value;
await loadAndShowToys(sel.value);
}
// ── Game Loop ─────────────────────────────────────────────────────────────
function setGameCard(label, text, action, btnLabel) {
document.getElementById('gameLabel').textContent = label;
document.getElementById('gameText').textContent = text;
const timerEl = document.getElementById('gameTimer');
timerEl.classList.remove('active', 'urgent');
timerEl.textContent = '';
_gameAction = action;
document.getElementById('gameBtn').textContent = btnLabel;
}
async function runGameLoop() {
hide('gameCard');
hide('finisherBox');
clearTimer();
if (_state.level >= 6) {
await showFinisherFlow();
return;
}
renderLevelBar(_state.level);
if (_state.activeTask) {
showActiveTask(_state.activeTask, _state.activeTaskEnd);
return;
}
if (!_state.taskInQueue && !_state.lockInQueue) {
await fetch('/lock-game/next-task', { method: 'POST' });
const r = await fetch('/lock-game/state');
_state = await r.json();
}
showQueue();
}
function showQueue() {
if (_state.lockInQueue) {
let sperre;
try { sperre = JSON.parse(_state.lockInQueue); } catch { sperre = {}; }
setGameCard('🔒 Neue Sperre', sperre.text || sperre.kurzText || '', 'queue-start', '▶ Starten');
} else if (_state.taskInQueue) {
let aufgabe;
try { aufgabe = JSON.parse(_state.taskInQueue); } catch { aufgabe = {}; }
const hasDuration = !!(aufgabe.sekundenVon || aufgabe.sekundenBis);
setGameCard('🎯 Neue Aufgabe', aufgabe.text || '', hasDuration ? 'queue-start' : 'queue-done',
hasDuration ? '▶ Starten' : '✓ Erledigt');
}
show('gameBox');
show('gameCard');
}
function showActiveTask(text, endIso) {
show('gameBox');
show('gameCard');
const timerEl = document.getElementById('gameTimer');
timerEl.classList.remove('active', 'urgent');
timerEl.textContent = '';
document.getElementById('gameLabel').textContent = 'Aktive Aufgabe';
document.getElementById('gameText').textContent = text;
if (endIso) {
const end = new Date(endIso);
if (end > Date.now()) {
_gameAction = 'active-running';
document.getElementById('gameBtn').textContent = '✕ Abbrechen';
startTimer(end, timerEl);
return;
}
}
_gameAction = 'active-done';
document.getElementById('gameBtn').textContent = '✓ Erledigt';
}
function handleGameBtn() {
switch (_gameAction) {
case 'queue-start': doQueueStart(); break;
case 'queue-done': doQueueDone(); break;
case 'active-running': doCancelCountdown(); break;
case 'active-done': doErledigt(); break;
}
}
async function doQueueStart() {
try {
await checkAndShowLocks();
const r = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!r.ok) { showError('Fehler beim Starten'); return; }
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
} catch (e) { showError(e.message || 'Fehler (Starten)'); }
}
async function doQueueDone() {
try {
await checkAndShowLocks();
const applyR = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!applyR.ok) { showError('Fehler beim Anwenden'); return; }
const nextR = await fetch('/lock-game/next-task', { method: 'POST' });
if (!nextR.ok) { showError('Fehler beim Ziehen'); return; }
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
} catch (e) { showError(e.message || 'Fehler (Erledigt)'); }
}
function doCancelCountdown() {
clearTimer();
_gameAction = 'active-done';
document.getElementById('gameBtn').textContent = '✓ Erledigt';
}
async function doErledigt() {
try {
await checkAndShowLocks();
if (_state.level >= 6) { await showFinisherFlow(); return; }
const r = await fetch('/lock-game/next-task', { method: 'POST' });
if (!r.ok) { showError('Fehler beim Ziehen'); return; }
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
} catch (e) { showError(e.message || 'Fehler (Erledigt)'); }
}
async function checkAndShowLocks() {
const r = await fetch('/lock-game/check-locks', { method: 'POST' });
if (!r.ok) return;
const texts = await r.json();
const valid = texts ? texts.filter(t => t != null && t !== '') : [];
if (valid.length > 0) {
const box = document.getElementById('lockMessages');
box.innerHTML = valid.map(t => `<p>🔓 ${esc(t)}</p>`).join('');
show('lockMessages');
await new Promise(res => setTimeout(res, 2000));
}
}
async function showFinisherFlow() {
show('gameBox');
hide('gameCard');
hide('lockReleaseBox');
hide('finisherBox');
// 1. Release-Texte sequenziell anzeigen
try {
const r = await fetch('/lock-game/release-locks');
if (r.ok) {
const texts = await r.json();
for (const text of texts) {
await waitForReleaseOk(text);
}
}
} catch (_) { /* ignorieren */ }
// 2. Finisher laden und Zeit messen
const finisherStartTime = Date.now();
let finisher = null;
try {
const r = await fetch('/lock-game/finisher');
if (r.ok) finisher = await r.json();
} catch (_) { /* ignorieren */ }
document.getElementById('finisherTitle').textContent = finisher?.kurzText || '';
document.getElementById('finisherText').textContent = finisher?.text || 'Glückwunsch du hast Level 6 erreicht!';
// 3. Warten bis Nutzer OK drückt
await new Promise(resolve => {
document.getElementById('btnFinisherOk').onclick = resolve;
show('finisherBox');
});
// 4. Zeit berechnen und Spiel beenden
const timeInMinutes = Math.round((Date.now() - finisherStartTime) / 60000);
const params = new URLSearchParams({ timeInMinutes });
if (lockId) params.set('lockId', lockId);
await fetch('/lock-game/complete?' + params.toString(), { method: 'POST' });
goBack();
}
function waitForReleaseOk(text) {
return new Promise(resolve => {
document.getElementById('releaseText').textContent = text;
document.getElementById('btnReleaseOk').onclick = () => {
hide('lockReleaseBox');
resolve();
};
show('lockReleaseBox');
});
}
// ── Level-Bar ─────────────────────────────────────────────────────────────
function renderLevelBar(level) {
const lvl = Math.min(Math.max(level, 1), 5);
document.getElementById('levelImg').src = `/img/lvl${lvl}.png`;
show('levelDisplay');
}
// ── Timer ─────────────────────────────────────────────────────────────────
function playSound(src) {
try { new Audio(src).play().catch(() => {}); } catch (_) {}
}
function startTimer(endDate, el) {
el.classList.add('active');
clearTimer();
_timerInt = setInterval(() => {
const diff = Math.max(0, Math.round((endDate - Date.now()) / 1000));
const m = String(Math.floor(diff / 60)).padStart(2, '0');
const s = String(diff % 60).padStart(2, '0');
el.textContent = m + ':' + s;
el.classList.toggle('urgent', diff < 30);
if (diff === 0) {
clearTimer();
playSound('/audio/alarm.mp3');
_gameAction = 'active-done';
document.getElementById('gameBtn').textContent = '✓ Erledigt';
}
}, 1000);
}
function clearTimer() {
if (_timerInt) { clearInterval(_timerInt); _timerInt = null; }
}
// ── Hilfsfunktionen ───────────────────────────────────────────────────────
function show(id) { const el = document.getElementById(id); if (el) el.style.display = ''; }
function hide(id) { const el = document.getElementById(id); if (el) el.style.display = 'none'; }
function esc(s) { return String(s).replace(/</g,'&lt;').replace(/>/g,'&gt;'); }
function showError(msg) {
hide('loadingHint');
const box = document.getElementById('errorBox');
box.textContent = msg || 'Ein Fehler ist aufgetreten.';
box.style.display = '';
}
boot();
</script>
</body>
</html>