20 lines
472 B
Plaintext
20 lines
472 B
Plaintext
MaterialDef Topology {
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MaterialParameters {
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Float Interval : 10.0
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Float LineWidth : 0.12
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Float Opacity : 0.55
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}
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Technique {
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VertexShader GLSL150: Shaders/Topology.vert
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FragmentShader GLSL150: Shaders/Topology.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldMatrix
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}
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RenderState {
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Blend Alpha
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DepthWrite Off
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}
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}
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}
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