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10 Commits

Author SHA1 Message Date
52801b5ddf Ingame Karte weitergebaut 2026-09-07 22:22:27 +02:00
9fa1643264 Karte: Pfad-Erkennung durch Sculpted-Mesh-Tunnel repariert
Die bisherige Y-Check-Methode versagte bei Tunneln aus Sculpted Mesh,
weil bakeVoxelSurface nur VoxelChunk-Daten liest und NaN liefert.

- loadCaveMask: buildCaveFootprintMask bei 2048px statt buildCaveTunnelMask
  bei 1024px (kein MIN_FOOTPRINT-Filter der schmale Tunnel eliminiert)
- isCavePoint: erkennt Maskengröße automatisch (1024 oder 2048px)
- buildTunnelContourPaths: Größe dynamisch aus Maskenlänge
- isNodeUnderground: Cave-Maske als primäre Prüfung, Y-Check als Fallback
- Segment-Abtastung: 7 Punkte statt Mittelpunkt (erkennt Tunnel an jeder
  Position im Segment, nicht nur bei 50%)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-07 13:37:23 +02:00
7f5be2b65d Karte: 3 Korrekturen nach User-Feedback
- Weltkarte: Cave-Overlay (brown fill + Kontur) vollständig entfernt,
  war nie gewünscht; drawTunnelOverlay tut nun nichts
- Pfad-Detection: Cave-Maske als Filter entfernt; Grund: MIN_FOOTPRINT_
  Filter in buildCaveMasks (≥40 Pixel bei 1024px) schmeißt schmale
  Tunnel raus und würde Tunnel-Segmente blocken. Stattdessen reiner
  Y-Check: voxelSurface > pathY + 3m (Tunneldecke direkt über dem Weg)
- Höhlenkarte: Pixel-Bild ersetzt durch Vektor-Füllung (gc.fill auf
  tunnelContourPaths) → bleibt bei jedem Zoom-Level scharf

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-07 12:06:52 +02:00
f29580cb3b Karte: Tunnel-Rendering verbessert, Pfad-Erkennung robuster
- Pfad-Split: Sandwich-Maske (per-Spalte, fragil) ersetzt durch
  Chunk-Level-Cave-Maske + Y-Prüfung; erkennt schmalere Tunnel
  zuverlässig und vermeidet extra Disk-Scan
- Weltkarte: Tunneleingang-Halbkreise ersetzt durch gefüllte
  Fläche (semi-transparent braun) + glatte Chaikin-Kontur
  (ähnlich Wasser-Rendering)
- Höhlenkarte: smooth Kontur-Overlay (warmweiss) um die
  Tunnelfläche ergänzt, zusätzlich zu den D-Eingängen

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-07 10:22:48 +02:00
dc7c326441 Karte: Zoom-Fix, Layout-Sync, Sandwich-basierter Pfad-Split
- Zoom-Bug behoben: CaveMapView auto-lud mit Canvas 0×0 (scale=1.0 ungültig)
  → Tab-Sync jetzt nur wenn isViewInitialized() (zoomLevels != null)
- Layout-Fix: CaveMapView-Statusleiste unter dem Canvas (wie WorldMapView),
  nicht mehr darüber → Canvas-Höhe jetzt identisch → Position-Sync 1:1 korrekt
- Auto-Load aus CaveMapView.redraw() entfernt; deferred fitToView() stattdessen
- Pfad-Split: Sandwich-Maske (solid→void≥3→solid per Spalte) verhindert
  False-Positives an Klippen-Füßen; Wege werden nur als unterirdisch erkannt
  wenn in ihrer X,Z-Spalte ein echter Hohlraum (Tunnel) vorliegt

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-07 07:26:01 +02:00
8430eb41d6 Karte: Y-basierter Pfad-Split, Label/Export in Höhlenkarte, Sync-Fix
Pfad-Trennung (Oberfläche vs. Untergrund):
- loadPathChains() speichert jetzt Y-Koordinate an Index 2
- splitPathChains() prüft voxelSurface(x,z) > node_y + 3m statt
  2D-Cave-Maske; erkennt damit alle Tunnel-Typen korrekt
- Bisektion interpoliert Y für präzisen Grenzpunkt

Höhlenkarte Features:
- Label-Toggle (Bearbeiten-Modus für Area-Labels) + Klick-Handler
- PNG-Export (⇩) rendert 4096×4096 via buildCaveMap()
- mapData wird gecacht für späteren Export ohne Reload

Zoom/Position-Sync:
- Tab-Listener liest Werte vor dem Wechsel, übergibt sie per
  Platform.runLater() NACH JavaFX-Layout → kein Sprung mehr

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-06 22:32:28 +02:00
174579cd0b Karte: Pfade/Gebäude/Areas nach Oberfläche vs. Untergrund trennen
Pfad-Ketten werden exakt an Tunnel-Grenzen per Bisektion aufgesplittet
(12 Iterationen ≈ 0.05m Genauigkeit). Gebäude und Areas werden anhand
des Footprint-/Schwerpunkt-Punkts der Cave-Maske zugeordnet.

- WorldMapView: zeigt nur Oberflächen-Segmente (splitChains[0])
- CaveMapView:  zeigt nur Tunnel-Segmente (splitChains[1])
- Cave-Maske: buildCaveTunnelMask bei 1024px, einmal pro Lade-Zyklus

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-06 22:19:20 +02:00
6e7e94371e Höhlenkarte: Overlay-Darstellung identisch zur Weltkarte
- Gebäude: Farbe korrigiert (rot wie Weltkarte), Rotation-Vorzeichen fix (-fp[4]),
  zoom-abhängige Linienstärke, Skip bei zu kleinen Footprints
- Wege: zoom-abhängige Linienstärke (roadLineWidth) statt fester Werte
- overlayLineWidth() und roadLineWidth() analog WorldMapView ergänzt

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-06 22:03:28 +02:00
a0b1e09d7d Höhlenkarte: Layer-Menü, Vollbild, Refresh und Zoom-Sync mit Weltkarte
- CaveMapView: Layer-MenuButton (Eingänge, Gebäude, Wege, Areas), Refresh-Button, Vollbild-Modus analog WorldMapView
- WorldMapView + CaveMapView: getScale/getPanX/getPanY + setView() für Tab-Wechsel-Sync
- EditorApp: caveMapView als Feld; beim Tab-Wechsel werden Zoom und Position übernommen; Vollbild-Callbacks für Höhlenkarte

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-06 22:01:36 +02:00
5226e07622 Höhlenkarte: Sandwich-basierter Chunk-Filter verhindert False Positives
Nur Chunks mit echtem Sandwich-Tunnel (solid → void ≥3m → solid) werden
für die voxelSurface-Berechnung herangezogen. Isolierte Voxel-Strukturen
(cx=16/17) werden so automatisch ausgeschlossen.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-06 21:54:16 +02:00
9 changed files with 1754 additions and 346 deletions

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@@ -83,8 +83,10 @@ public class EditorApp extends Application {
new java.util.concurrent.ConcurrentLinkedQueue<>();
private VBox assetPanel;
private Tab weltkartTab;
private Tab caveMapTab;
private MapObjectsView mapObjectsView;
private de.blight.editor.ui.WorldMapView worldMapView;
private de.blight.editor.ui.CaveMapView caveMapView;
private de.blight.editor.ui.ThumbnailManagerView thumbnailManagerView;
private StackPane worldViewport;
private javafx.scene.canvas.Canvas compassCanvas;
@@ -5700,17 +5702,73 @@ public class EditorApp extends Application {
weltkartTab = new Tab("Weltkarte", worldMapView);
weltkartTab.setClosable(false);
weltkartTab.selectedProperty().addListener((obs, wasSelected, isSelected) -> {
if (isSelected && !worldMapView.isLoaded()) worldMapView.loadAndRender();
else if (isSelected) worldMapView.ensureFitToView();
if (!isSelected) return;
if (!worldMapView.isLoaded()) {
worldMapView.loadAndRender();
} else if (caveMapView != null && caveMapView.isLoaded() && caveMapView.isViewInitialized()) {
final double s = caveMapView.getScale(), px = caveMapView.getPanX(), py = caveMapView.getPanY();
javafx.application.Platform.runLater(() -> worldMapView.setView(s, px, py));
} else {
worldMapView.ensureFitToView();
}
});
de.blight.editor.ui.CaveMapView caveMapView = new de.blight.editor.ui.CaveMapView(() -> primaryStage);
Tab caveMapTab = new Tab("Höhlenkarte", caveMapView);
caveMapView = new de.blight.editor.ui.CaveMapView(() -> primaryStage);
caveMapTab = new Tab("Höhlenkarte", caveMapView);
caveMapTab.setClosable(false);
caveMapTab.selectedProperty().addListener((obs, wasSelected, isSelected) -> {
if (isSelected && !caveMapView.isLoaded()) caveMapView.loadAndRender();
else if (isSelected) caveMapView.ensureFitToView();
if (!isSelected) return;
if (!caveMapView.isLoaded()) {
caveMapView.loadAndRender();
} else if (worldMapView.isMapReady() && worldMapView.isViewInitialized()) {
final double s = worldMapView.getScale(), px = worldMapView.getPanX(), py = worldMapView.getPanY();
javafx.application.Platform.runLater(() -> caveMapView.setView(s, px, py));
} else {
caveMapView.ensureFitToView();
}
});
caveMapView.setFullscreenCallbacks(
() -> {
final javafx.scene.control.Label placeholder = new javafx.scene.control.Label();
caveMapTab.setContent(placeholder);
assetTabBtn.setVisible(false);
javafx.application.Platform.runLater(() -> {
caveMapView.setMaxWidth(Double.MAX_VALUE);
javafx.scene.layout.StackPane.setAlignment(caveMapView, null);
caveMapView.setTranslateX(0);
try {
centerStack.getChildren().add(caveMapView);
} catch (Exception ex) {
log.error("[FS-cave-enter] add failed", ex);
return;
}
javafx.application.Platform.runLater(() -> {
double w = caveMapView.getWidth();
caveMapView.fitCanvas();
caveMapView.setTranslateX(-w);
javafx.animation.TranslateTransition tt = new javafx.animation.TranslateTransition(
javafx.util.Duration.millis(300), caveMapView);
tt.setToX(0);
tt.setInterpolator(javafx.animation.Interpolator.EASE_OUT);
tt.play();
});
});
},
() -> {
double w = caveMapView.getWidth();
javafx.animation.TranslateTransition tt = new javafx.animation.TranslateTransition(
javafx.util.Duration.millis(220), caveMapView);
tt.setToX(-w);
tt.setInterpolator(javafx.animation.Interpolator.EASE_IN);
tt.setOnFinished(ev -> {
centerStack.getChildren().remove(caveMapView);
caveMapView.setTranslateX(0);
caveMapTab.setContent(caveMapView);
assetTabBtn.setVisible(true);
});
tt.play();
});
caveMapView.loadAndRender(); // Vorladen beim Start, nicht erst beim Tab-Öffnen
worldMapView.setFullscreenCallbacks(
() -> {
// Placeholder ersetzt worldMapView im Tab → sauberes Detach

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@@ -2,10 +2,11 @@ package de.blight.editor.ui;
import de.blight.common.*;
import de.blight.common.map.WorldMapRenderer;
import de.blight.common.map.WorldMapRenderModel;
import javafx.application.Platform;
import javafx.embed.swing.SwingFXUtils;
import javafx.geometry.Insets;
import javafx.scene.Cursor;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.*;
@@ -15,9 +16,13 @@ import javafx.scene.paint.Color;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.stage.FileChooser;
import javafx.stage.Stage;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
@@ -28,40 +33,98 @@ import org.slf4j.LoggerFactory;
/**
* 2D-Kartenansicht des Höhlen/Tunnel-Innenbereichs.
* Hintergrund: dunkles Grau. Erdfarbe für Lochbereiche.
* Overlays: Tunneleingänge, Wege, Gebäude, Areas.
*/
public class CaveMapView extends VBox {
private static final Logger log = LoggerFactory.getLogger(CaveMapView.class);
private static final int RENDER_SIZE = 2048;
private final Canvas canvas = new Canvas();
private final Label statusLbl = new Label("Höhlenkarte noch nicht geladen.");
private final ProgressBar progress = new ProgressBar();
private final AtomicBoolean loading = new AtomicBoolean(false);
private WritableImage mapFxImage = null;
private List<float[][]> cachedPathChains = new ArrayList<>();
private List<float[]> tunnelEntrances = new ArrayList<>();
private List<PlacedArea> cachedAreas = new ArrayList<>();
private List<float[]> buildingFootprints = new ArrayList<>();
private static final int ZOOM_LEVELS = 5;
private static final double ZOOM_MAX_SCALE = 4.0;
private final Canvas canvas = new Canvas();
private final Label statusLbl = new Label("Höhlenkarte noch nicht geladen.");
private final ProgressBar progress = new ProgressBar();
private final StackPane canvasPane = new StackPane();
private final AtomicBoolean loading = new AtomicBoolean(false);
private final Supplier<Stage> stageSupplier;
// Layer-Checkboxen
private final CheckBox cbEntrances = layerCheck("Eingänge", true);
private final CheckBox cbBuildings = layerCheck("Gebäude", true);
private final CheckBox cbPaths = layerCheck("Wege", true);
private final CheckBox cbAreas = layerCheck("Areas", true);
private final ToggleButton labelBtn = new ToggleButton("Label");
private final Button fullscreenBtn = new Button(">>");
private final Button backBtn = new Button("<<");
private boolean isFullscreen = false;
private double savedScale, savedPanX, savedPanY;
private Runnable enterFullscreenCallback = null;
private Runnable exitFullscreenCallback = null;
private WritableImage mapFxImage = null;
private List<float[][]> cachedPathChains = new ArrayList<>();
private List<float[]> tunnelEntrances = new ArrayList<>();
private List<float[][]> tunnelContourPaths = new ArrayList<>();
private List<PlacedArea> cachedAreas = new ArrayList<>();
private List<float[]> buildingFootprints = new ArrayList<>();
private MapData cachedMapData = null; // für Export
private double panX = 0, panY = 0, scale = 1.0;
private double[] zoomLevels = null;
private int zoomLevelIdx = 0;
private boolean autoLoaded = false;
public CaveMapView(Supplier<Stage> stageSupplier) {
ToolBar bar = new ToolBar(makeBtn("Aktualisieren", e -> loadAndRender()));
this.stageSupplier = stageSupplier;
progress.setMaxWidth(Double.MAX_VALUE);
cbEntrances.selectedProperty().addListener((obs, o, n) -> redraw());
cbBuildings.selectedProperty().addListener((obs, o, n) -> redraw());
cbPaths.selectedProperty().addListener((obs, o, n) -> redraw());
cbAreas.selectedProperty().addListener((obs, o, n) -> redraw());
MenuButton layerMenu = new MenuButton("Layer ▾");
for (CheckBox cb : new CheckBox[]{cbEntrances, cbBuildings, cbPaths, cbAreas}) {
CustomMenuItem item = new CustomMenuItem(cb, false);
item.setHideOnClick(false);
layerMenu.getItems().add(item);
}
Button refreshBtn = new Button("↻");
refreshBtn.setTooltip(new Tooltip("Aktualisieren"));
refreshBtn.setOnAction(e -> loadAndRender());
Button exportBtn = new Button("⇩");
exportBtn.setTooltip(new Tooltip("Als PNG exportieren…"));
exportBtn.setOnAction(e -> exportPng());
labelBtn.setStyle("-fx-font-size: 11;");
labelBtn.selectedProperty().addListener((obs, o, n) ->
canvas.setCursor(n ? Cursor.CROSSHAIR : Cursor.DEFAULT));
fullscreenBtn.setTooltip(new Tooltip("Maximieren"));
backBtn.setTooltip(new Tooltip("Minimieren"));
fullscreenBtn.setOnAction(e -> enterFullscreen());
backBtn.setOnAction(e -> exitFullscreen());
backBtn.setVisible(false);
ToolBar bar = new ToolBar(
layerMenu,
new Separator(),
new Label("Bearbeiten:"),
labelBtn,
new Separator(),
refreshBtn,
exportBtn,
new Separator(),
fullscreenBtn,
backBtn
);
progress.setPrefWidth(160);
progress.setVisible(false);
StackPane canvasPane = new StackPane(canvas);
canvasPane.getChildren().add(canvas);
canvasPane.setStyle("-fx-background-color: #141414;");
VBox.setVgrow(canvasPane, Priority.ALWAYS);
canvas.widthProperty().bind(canvasPane.widthProperty());
@@ -69,15 +132,49 @@ public class CaveMapView extends VBox {
canvas.widthProperty().addListener(obs -> redraw());
canvas.heightProperty().addListener(obs -> redraw());
// Status-Leiste identisch wie WorldMapView: unter dem Canvas
HBox statusBar = new HBox(8, statusLbl, progress);
statusBar.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
statusBar.setPadding(new Insets(4, 8, 4, 8));
statusBar.setStyle("-fx-background-color: #2a2a3a;");
setupMouse();
getChildren().addAll(bar, progress, statusLbl, canvasPane);
VBox.setVgrow(canvasPane, Priority.ALWAYS);
getChildren().addAll(bar, canvasPane, statusBar);
setStyle("-fx-background-color: #1a1a1a;");
}
private static Button makeBtn(String label, javafx.event.EventHandler<javafx.event.ActionEvent> h) {
Button b = new Button(label); b.setOnAction(h); return b;
private static CheckBox layerCheck(String label, boolean selected) {
CheckBox cb = new CheckBox(label);
cb.setSelected(selected);
return cb;
}
public void setFullscreenCallbacks(Runnable enter, Runnable exit) {
enterFullscreenCallback = enter;
exitFullscreenCallback = exit;
}
// ── Zoom-Zustand für Sync mit WorldMapView ────────────────────────────────
public double getScale() { return scale; }
public double getPanX() { return panX; }
public double getPanY() { return panY; }
public void setView(double newScale, double newPanX, double newPanY) {
scale = newScale;
panX = newPanX;
panY = newPanY;
if (zoomLevels != null) {
int best = 0;
double minDiff = Math.abs(zoomLevels[0] - scale);
for (int i = 1; i < zoomLevels.length; i++) {
double diff = Math.abs(zoomLevels[i] - scale);
if (diff < minDiff) { minDiff = diff; best = i; }
}
zoomLevelIdx = best;
}
redraw();
}
private void setupMouse() {
@@ -100,12 +197,87 @@ public class CaveMapView extends VBox {
panY = ds[3] + (e.getY()-ds[1]);
redraw();
});
canvas.setOnMouseReleased(e -> {
boolean wasDrag = Math.abs(e.getX() - ds[0]) >= 5 || Math.abs(e.getY() - ds[1]) >= 5;
if (!wasDrag && labelBtn.isSelected()) {
handleLabelPlacement(e.getX(), e.getY());
}
});
canvas.setOnMouseMoved(e -> {
if (mapFxImage == null) return;
double wx = (e.getX() - panX) / scale / RENDER_SIZE * WorldMapRenderer.WORLD_SIZE - WorldMapRenderer.WORLD_HALF;
double wz = (e.getY() - panY) / scale / RENDER_SIZE * WorldMapRenderer.WORLD_SIZE - WorldMapRenderer.WORLD_HALF;
statusLbl.setText(String.format("X: %.1f Z: %.1f", wx, wz));
});
}
private void handleLabelPlacement(double canvasX, double canvasY) {
if (cachedAreas.isEmpty()) return;
float wx = toWorldX(canvasX);
float wz = toWorldZ(canvasY);
PlacedArea best = null;
int bestIdx = -1;
double bestSize = Double.MAX_VALUE;
for (int i = 0; i < cachedAreas.size(); i++) {
PlacedArea a = cachedAreas.get(i);
if (WorldMapView.polyContainsStatic(a.pointsX(), a.pointsZ(), wx, wz)) {
double sz = WorldMapView.boundingBoxAreaStatic(a.pointsX(), a.pointsZ());
if (sz < bestSize) { bestSize = sz; best = a; bestIdx = i; }
}
}
if (best != null) {
cachedAreas.set(bestIdx, new PlacedArea(best.pointsX(), best.pointsZ(),
best.areaId(), best.triggers(), wx, wz));
try { AreaIO.save(cachedAreas); } catch (IOException ex) { statusLbl.setText("Fehler: " + ex.getMessage()); return; }
redraw();
statusLbl.setText(String.format("Label %s → (%.0f, %.0f)", best.areaId(), wx, wz));
}
}
private float toWorldX(double canvasX) {
return (float)((canvasX - panX) / scale / (RENDER_SIZE - 1) * WorldMapRenderer.WORLD_SIZE - WorldMapRenderer.WORLD_HALF);
}
private float toWorldZ(double canvasZ) {
return (float)((canvasZ - panY) / scale / (RENDER_SIZE - 1) * WorldMapRenderer.WORLD_SIZE - WorldMapRenderer.WORLD_HALF);
}
private void exportPng() {
FileChooser fc = new FileChooser();
fc.setTitle("Höhlenkarte als PNG exportieren");
fc.getExtensionFilters().add(new FileChooser.ExtensionFilter("PNG-Bild", "*.png"));
fc.setInitialFileName("hoehlenkarte.png");
File file = fc.showSaveDialog(stageSupplier.get());
if (file == null) return;
if (cachedMapData == null) { statusLbl.setText("Karte noch nicht geladen."); return; }
statusLbl.setText("Exportiere 4096×4096 PNG…");
progress.setVisible(true);
MapData md = cachedMapData;
Thread t = new Thread(() -> {
try {
BufferedImage bi = WorldMapRenderer.buildCaveMap(md, 4096);
ImageIO.write(bi, "PNG", file);
Platform.runLater(() -> { progress.setVisible(false); statusLbl.setText("Exportiert: " + file.getName()); });
} catch (IOException ex) {
Platform.runLater(() -> { progress.setVisible(false); statusLbl.setText("Export-Fehler: " + ex.getMessage()); });
}
}, "CaveMapPngExport");
t.setDaemon(true);
t.start();
}
public boolean isLoaded() { return mapFxImage != null; }
/** True wenn Zoom-Levels korrekt initialisiert (Canvas hatte Größe > 0 beim Laden). */
public boolean isViewInitialized() { return zoomLevels != null; }
public void ensureFitToView() { if (mapFxImage != null) fitToView(); }
public void fitCanvas() {
double cw = canvasPane.getWidth(), ch = canvasPane.getHeight();
if (cw <= 0 || ch <= 0 || mapFxImage == null) return;
fitToViewWithSize(cw, ch);
redraw();
}
public void loadAndRender() {
if (!loading.compareAndSet(false, true)) return;
progress.setVisible(true);
@@ -114,22 +286,64 @@ public class CaveMapView extends VBox {
Thread t = new Thread(() -> {
try {
MapData mapData = MapIO.load();
List<PlacedArea> areas = AreaIO.load();
MapData mapData = MapIO.load();
List<PlacedArea> areas = AreaIO.load();
List<PlacedModel> models = PlacedModelIO.load();
BufferedImage bi = WorldMapRenderer.buildCaveMap(mapData, RENDER_SIZE);
List<float[][]> paths = WorldMapView.loadPathChains();
List<float[]> entrances = WorldMapView.computeTunnelEntrances(mapData);
List<float[]> footprints = WorldMapView.computeBuildingFootprintsSimple(models);
BufferedImage bi = WorldMapRenderer.buildCaveMap(mapData, RENDER_SIZE);
// Für ingame-Nutzung speichern
try {
java.nio.file.Path cacheDir = java.nio.file.Paths.get(System.getProperty("user.home"), ".blight", "map_chunks");
java.nio.file.Files.createDirectories(cacheDir);
ImageIO.write(bi, "PNG", cacheDir.resolve("minimap_cave.png").toFile());
} catch (Exception ex) {
log.warn("[CaveMap] Konnte minimap_cave.png nicht speichern: {}", ex.getMessage());
}
List<float[][]> allPaths = WorldMapView.loadPathChains();
List<float[]> entrances = WorldMapView.computeTunnelEntrances(mapData);
List<float[]> allFootprints = WorldMapView.computeBuildingFootprintsSimple(models);
Platform.runLater(() -> statusLbl.setText("Berechne Cave-Maske…"));
boolean[] caveMask = WorldMapRenderer.buildCaveFootprintMask(
mapData, WorldMapRenderer.VOXEL_SURFACE_RES);
// Pfade: Cave-Maske + Y-basierte Trennung
Platform.runLater(() -> statusLbl.setText("Berechne VoxelSurface…"));
float[] voxelSurface = WorldMapRenderer.bakeVoxelSurface(mapData);
List<float[][]>[] splitChains = WorldMapRenderer.splitPathChains(allPaths, voxelSurface, caveMask);
List<float[][]> newContourPaths = WorldMapView.buildTunnelContourPaths(caveMask);
List<float[][]> cavePaths = splitChains[1];
// Gebäude + Areas: Cave-Maske (keine Y-Info)
List<float[]> caveFootprints = WorldMapRenderer.filterBuildingsByCave(allFootprints, caveMask, true);
List<PlacedArea> caveAreas = WorldMapRenderer.filterAreasByCave(new ArrayList<>(areas), caveMask, true);
Platform.runLater(() -> {
mapFxImage = SwingFXUtils.toFXImage(bi, null);
cachedPathChains = paths;
cachedPathChains = cavePaths;
tunnelEntrances = entrances;
cachedAreas = new ArrayList<>(areas);
buildingFootprints = footprints;
fitToView();
tunnelContourPaths = newContourPaths;
cachedAreas = caveAreas;
buildingFootprints = caveFootprints;
cachedMapData = mapData;
if (zoomLevels == null) {
fitToView(); // Erstmalig: Zoom initialisieren
} else {
double cw = canvas.getWidth(), ch = canvas.getHeight();
if (cw > 0 && ch > 0 && mapFxImage != null) {
double fit = Math.min(cw / mapFxImage.getWidth(), ch / mapFxImage.getHeight());
double ratio = Math.pow(ZOOM_MAX_SCALE / fit, 1.0 / (ZOOM_LEVELS - 1));
zoomLevels[0] = fit;
for (int i = 1; i < ZOOM_LEVELS; i++) zoomLevels[i] = zoomLevels[i-1] * ratio;
int best = 0;
double minDiff = Math.abs(zoomLevels[0] - scale);
for (int i = 1; i < ZOOM_LEVELS; i++) {
double d = Math.abs(zoomLevels[i] - scale);
if (d < minDiff) { minDiff = d; best = i; }
}
zoomLevelIdx = best;
}
}
redraw();
progress.setVisible(false);
statusLbl.setText("Höhlenkarte bereit.");
@@ -151,6 +365,10 @@ public class CaveMapView extends VBox {
private void fitToView() {
double cw = canvas.getWidth(), ch = canvas.getHeight();
if (cw <= 0 || ch <= 0 || mapFxImage == null) return;
fitToViewWithSize(cw, ch);
}
private void fitToViewWithSize(double cw, double ch) {
double fit = Math.min(cw / mapFxImage.getWidth(), ch / mapFxImage.getHeight());
zoomLevels = new double[ZOOM_LEVELS];
zoomLevels[0] = fit;
@@ -162,26 +380,64 @@ public class CaveMapView extends VBox {
panY = (ch - mapFxImage.getHeight() * scale) / 2.0;
}
private void enterFullscreen() {
isFullscreen = true;
savedScale = scale;
savedPanX = panX;
savedPanY = panY;
fullscreenBtn.setVisible(false);
backBtn.setVisible(true);
if (enterFullscreenCallback != null) enterFullscreenCallback.run();
}
private void exitFullscreen() {
isFullscreen = false;
scale = savedScale;
panX = savedPanX;
panY = savedPanY;
backBtn.setVisible(false);
fullscreenBtn.setVisible(true);
if (exitFullscreenCallback != null) exitFullscreenCallback.run();
}
private void redraw() {
if (!autoLoaded && mapFxImage == null && !loading.get()) {
autoLoaded = true;
loadAndRender();
// Nachgelagerte Initialisierung: Canvas hatte beim Laden evtl. Größe 0
if (mapFxImage != null && zoomLevels == null) {
fitToView();
}
GraphicsContext gc = canvas.getGraphicsContext2D();
double w = canvas.getWidth(), h = canvas.getHeight();
gc.setFill(Color.rgb(14, 14, 14));
gc.setFill(Color.rgb(28, 28, 28)); // passt zu buildCaveMap-Hintergrund 0x1c1c1c
gc.fillRect(0, 0, w, h);
if (mapFxImage == null) {
gc.setFill(Color.GRAY);
gc.fillText("Höhlenkarte wird geladen…", 20, 40);
return;
}
gc.setImageSmoothing(true);
gc.drawImage(mapFxImage, panX, panY, mapFxImage.getWidth() * scale, mapFxImage.getHeight() * scale);
drawTunnelEntrancesOverlay(gc);
drawBuildingOverlay(gc);
drawPathsOverlay(gc);
drawAreasOverlay(gc);
// Vektor-Füllung: scharf bei jedem Zoom-Level
if (!tunnelContourPaths.isEmpty()) {
gc.save();
gc.setFill(Color.rgb(182, 138, 80)); // Dirt-Farbe 0xb68a50
for (float[][] path : tunnelContourPaths) {
gc.beginPath();
gc.moveTo(toCanvasX(path[0][0]), toCanvasZ(path[0][1]));
for (int i = 1; i < path.length; i++) gc.lineTo(toCanvasX(path[i][0]), toCanvasZ(path[i][1]));
gc.closePath();
gc.fill();
}
gc.restore();
} else {
// Pixel-Fallback, falls Konturpfade noch nicht berechnet
gc.setImageSmoothing(true);
gc.drawImage(mapFxImage, panX, panY, mapFxImage.getWidth() * scale, mapFxImage.getHeight() * scale);
}
if (cbEntrances.isSelected()) {
drawTunnelContourOverlay(gc);
drawTunnelEntrancesOverlay(gc);
}
if (cbBuildings.isSelected()) drawBuildingOverlay(gc);
if (cbPaths.isSelected()) drawPathsOverlay(gc);
if (cbAreas.isSelected()) drawAreasOverlay(gc);
}
private double toCanvasX(float wx) {
@@ -191,10 +447,58 @@ public class CaveMapView extends VBox {
return panY + (wz + WorldMapRenderer.WORLD_HALF) / WorldMapRenderer.WORLD_SIZE * (RENDER_SIZE-1) * scale;
}
private double overlayLineWidth() {
return switch (zoomLevelIdx) {
case 3 -> 2.5;
case 4 -> 3.5;
default -> 1.2;
};
}
private double roadLineWidth() {
return switch (zoomLevelIdx) {
case 3 -> 4.5;
case 4 -> 6.0;
default -> 3.0;
};
}
private void drawTunnelContourOverlay(GraphicsContext gc) {
if (tunnelContourPaths.isEmpty()) return;
double cW = canvas.getWidth(), cH = canvas.getHeight();
gc.save();
gc.setStroke(Color.rgb(220, 200, 160, 0.80));
gc.setLineWidth(overlayLineWidth() + 0.5);
gc.setLineDashes();
gc.setLineCap(javafx.scene.shape.StrokeLineCap.ROUND);
gc.setLineJoin(javafx.scene.shape.StrokeLineJoin.ROUND);
for (float[][] path : tunnelContourPaths) drawCavePath(gc, path, cW, cH);
gc.restore();
}
private void drawCavePath(GraphicsContext gc, float[][] path, double cW, double cH) {
if (path.length < 2) return;
double bx0 = Double.MAX_VALUE, bx1 = -Double.MAX_VALUE;
double by0 = Double.MAX_VALUE, by1 = -Double.MAX_VALUE;
for (float[] pt : path) {
double px = toCanvasX(pt[0]), py = toCanvasZ(pt[1]);
if (px < bx0) bx0 = px; if (px > bx1) bx1 = px;
if (py < by0) by0 = py; if (py > by1) by1 = py;
}
if (bx1 < -8 || bx0 > cW + 8 || by1 < -8 || by0 > cH + 8) return;
gc.beginPath();
gc.moveTo(toCanvasX(path[0][0]), toCanvasZ(path[0][1]));
for (int i = 1; i < path.length; i++) gc.lineTo(toCanvasX(path[i][0]), toCanvasZ(path[i][1]));
gc.closePath();
gc.stroke();
}
private void drawTunnelEntrancesOverlay(GraphicsContext gc) {
if (tunnelEntrances.isEmpty()) return;
gc.save();
gc.setFill(Color.BLACK);
gc.setStroke(Color.BLACK);
gc.setLineWidth(1.0);
for (float[] te : tunnelEntrances) {
double r = Math.max(4.0, Math.min(
te[4] / WorldMapRenderer.WORLD_SIZE * (RENDER_SIZE-1) * scale, 20.0));
@@ -211,15 +515,19 @@ public class CaveMapView extends VBox {
private void drawBuildingOverlay(GraphicsContext gc) {
if (buildingFootprints.isEmpty()) return;
gc.save();
gc.setFill(Color.rgb(170, 140, 90, 0.55));
gc.setStroke(Color.rgb(80, 60, 30, 0.8));
gc.setLineWidth(1.0);
gc.setFill(Color.rgb(220, 100, 80, 0.50));
gc.setStroke(Color.rgb(160, 30, 30, 0.90));
gc.setLineWidth(overlayLineWidth());
gc.setLineDashes();
for (float[] fp : buildingFootprints) {
double cx = toCanvasX(fp[0]);
double cz = toCanvasZ(fp[1]);
double hw = fp[2] / WorldMapRenderer.WORLD_SIZE * (RENDER_SIZE-1) * scale;
double hd = fp[3] / WorldMapRenderer.WORLD_SIZE * (RENDER_SIZE-1) * scale;
if (hw < 0.5 || hd < 0.5) continue;
gc.save();
gc.translate(toCanvasX(fp[0]), toCanvasZ(fp[1]));
gc.rotate(Math.toDegrees(fp[4]));
gc.translate(cx, cz);
gc.rotate(Math.toDegrees(-fp[4]));
gc.fillRect(-hw, -hd, hw*2, hd*2);
gc.strokeRect(-hw, -hd, hw*2, hd*2);
gc.restore();
@@ -234,10 +542,10 @@ public class CaveMapView extends VBox {
gc.setLineJoin(StrokeLineJoin.ROUND);
gc.setLineDashes();
gc.setStroke(Color.rgb(20, 12, 5, 0.82));
gc.setLineWidth(5.0);
gc.setLineWidth(roadLineWidth() + 2.0);
for (float[][] ch : cachedPathChains) drawChain(gc, ch);
gc.setStroke(Color.rgb(148, 105, 55, 0.92));
gc.setLineWidth(3.0);
gc.setLineWidth(roadLineWidth());
for (float[][] ch : cachedPathChains) drawChain(gc, ch);
gc.restore();
}

View File

@@ -23,7 +23,6 @@ import javafx.scene.image.WritableImage;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.scene.text.Font;
@@ -128,8 +127,6 @@ public class WorldMapView extends VBox {
private List<float[]> buildingFootprints = new ArrayList<>();
private List<float[][]> cachedPathChains = new ArrayList<>();
/** Tunneleingang-Daten: [worldX, worldZ, dirX, dirZ, radiusWorld] */
private List<float[]> tunnelEntrances = new ArrayList<>();
private static final java.util.concurrent.ConcurrentHashMap<String, float[]> MODEL_BOUNDS_CACHE
= new java.util.concurrent.ConcurrentHashMap<>();
private static final float[] DEFAULT_EXTENTS = {5f, 5f};
@@ -269,6 +266,9 @@ public class WorldMapView extends VBox {
canvas.setOnMouseDragged(e -> {
panX = dragStartPanX + (e.getX() - dragStartX);
panY = dragStartPanY + (e.getY() - dragStartY);
double iw = RENDER_SIZE * scale, ih = iw;
panX = Math.max(50 - iw, Math.min(canvas.getWidth() - 50, panX));
panY = Math.max(50 - ih, Math.min(canvas.getHeight() - 50, panY));
redraw();
});
canvas.setOnMouseReleased(e -> {
@@ -293,6 +293,9 @@ public class WorldMapView extends VBox {
scale = zoomLevels[zoomLevelIdx];
panX = e.getX() - (e.getX() - panX) * scale / oldScale;
panY = e.getY() - (e.getY() - panY) * scale / oldScale;
double iw = RENDER_SIZE * scale, ih = iw;
panX = Math.max(50 - iw, Math.min(canvas.getWidth() - 50, panX));
panY = Math.max(50 - ih, Math.min(canvas.getHeight() - 50, panY));
redraw();
});
@@ -331,6 +334,31 @@ public class WorldMapView extends VBox {
public boolean isMapReady() { return mapFxImage != null; }
public String getLoadingStatus() { return statusLbl.getText(); }
public double getScale() { return scale; }
public double getPanX() { return panX; }
public double getPanY() { return panY; }
/** Setzt Zoom und Position direkt (für Tab-Wechsel-Sync). */
public void setView(double newScale, double newPanX, double newPanY) {
scale = newScale;
panX = newPanX;
panY = newPanY;
if (zoomLevels == null && canvas.getWidth() > 0 && mapFxImage != null) {
double fitScale = Math.min(canvas.getWidth() / RENDER_SIZE, canvas.getHeight() / RENDER_SIZE);
computeZoomLevels(fitScale);
}
if (zoomLevels != null) {
int best = 0;
double minDiff = Math.abs(zoomLevels[0] - scale);
for (int i = 1; i < zoomLevels.length; i++) {
double diff = Math.abs(zoomLevels[i] - scale);
if (diff < minDiff) { minDiff = diff; best = i; }
}
zoomLevelIdx = best;
}
redraw();
}
/** Stellt sicher, dass die Karte beim ersten Anzeigen korrekt skaliert/positioniert ist. */
public void ensureFitToView() {
if (mapFxImage != null && zoomLevels == null) {
@@ -338,6 +366,9 @@ public class WorldMapView extends VBox {
}
}
/** True wenn Zoom-Levels korrekt initialisiert (Canvas hatte Größe > 0 beim Laden). */
public boolean isViewInitialized() { return zoomLevels != null; }
/** Lädt alle Weltdaten neu und baut das Render-Modell (teuer: I/O + Berechnungen). */
public void loadAndRender() {
if (loading.getAndSet(true)) return;
@@ -371,6 +402,12 @@ public class WorldMapView extends VBox {
BufferedImage bi = WorldMapRenderer.render(model, RENDER_SIZE, buildBackgroundOptions());
log.debug("[WorldMap] Hintergrund-PNG gerendert ({}×{} px, {} ms)",
RENDER_SIZE, RENDER_SIZE, System.currentTimeMillis() - t1);
// Für ingame-Nutzung: Hintergrund-PNG speichern
try {
javax.imageio.ImageIO.write(bi, "PNG", CHUNK_CACHE_DIR.resolve("minimap_world.png").toFile());
} catch (Exception ex) {
log.warn("[WorldMap] Konnte minimap_world.png nicht speichern: {}", ex.getMessage());
}
float[] fDensity = computeForestDensity(model);
int[] bakedFstPx = computeForestPixels(model, fDensity, 3.0f);
@@ -378,9 +415,19 @@ public class WorldMapView extends VBox {
List<float[][]> newCliffPaths = buildCliffPaths(model.mapData(), model.voxelSurface());
List<float[][]> newForestPaths = buildForestOutlinePaths(fDensity, 512, 3.0f);
List<float[]> newBuildingFootprints = computeBuildingFootprints(model, findAssetRoot());
List<float[][]> newPathChains = loadPathChains();
List<float[]> newTunnelEntrances = computeTunnelEntrances(model.mapData());
List<float[]> allBuildingFootprints = computeBuildingFootprints(model, findAssetRoot());
List<float[][]> allPathChains = loadPathChains();
Platform.runLater(() -> statusLbl.setText("Berechne Cave-Maske…"));
boolean[] caveMask = WorldMapRenderer.buildCaveFootprintMask(
model.mapData(), WorldMapRenderer.VOXEL_SURFACE_RES);
// Disk-basierte voxelSurface für Pfad-Splitting: Live-Chunks decken oft nicht
// den Tunnel-Bereich ab, sodass dort NaN entstehen würde.
float[] vsForPaths = WorldMapRenderer.bakeVoxelSurface(model.mapData());
List<float[][]>[] splitChains = WorldMapRenderer.splitPathChains(allPathChains, vsForPaths, caveMask);
List<float[][]> newPathChains = splitChains[0]; // nur Oberfläche
List<float[]> newBuildingFootprints = WorldMapRenderer.filterBuildingsByCave(allBuildingFootprints, caveMask, false);
List<PlacedArea> surfaceAreas = WorldMapRenderer.filterAreasByCave(new ArrayList<>(model.areas()), caveMask, false);
// Hires-Chunks im Hintergrund generieren (nach dem UI-Update, nicht-blockierend)
final WorldMapRenderModel chunkModel = model;
@@ -393,7 +440,7 @@ public class WorldMapView extends VBox {
Platform.runLater(() -> {
currentModel = model;
cachedAreas = new ArrayList<>(model.areas());
cachedAreas = surfaceAreas;
cachedLocs = new ArrayList<>(model.locations());
mapBuffered = bi;
mapFxImage = SwingFXUtils.toFXImage(bi, null);
@@ -403,8 +450,22 @@ public class WorldMapView extends VBox {
forestPaths = newForestPaths;
buildingFootprints = newBuildingFootprints;
cachedPathChains = newPathChains;
tunnelEntrances = newTunnelEntrances;
fitToView();
if (zoomLevels == null) {
fitToView(); // Erstmalig: Zoom initialisieren und auf Karte fitten
} else {
// Erneuter Load (Refresh): Zoom-Levels neu berechnen falls Canvas geändert,
// aber aktuelle Scale und Pan-Position beibehalten.
double fitScale = canvas.getWidth() > 0
? Math.min(canvas.getWidth() / RENDER_SIZE, canvas.getHeight() / RENDER_SIZE) : 1.0;
computeZoomLevels(fitScale);
int best = 0;
double minDiff = Math.abs(zoomLevels[0] - scale);
for (int i = 1; i < zoomLevels.length; i++) {
double d = Math.abs(zoomLevels[i] - scale);
if (d < minDiff) { minDiff = d; best = i; }
}
zoomLevelIdx = best;
}
redraw();
progress.setVisible(false);
statusLbl.setText("Bereit – " + model.areas().size() + " Areas, " + model.waters().size() + " Wasser");
@@ -480,8 +541,8 @@ public class WorldMapView extends VBox {
}
// Layer 2: Klippen (Grau-Füllung + Schraffierung + Vektor-Kontur)
if (cbCliffs.isSelected()) drawCliffOverlay(gc);
// Layer 2.5: Tunneleingänge (schwarze Halbkreise)
if (cbTunnels.isSelected()) drawTunnelEntrancesOverlay(gc);
// Layer 2.5: Tunnel-Fläche (gefülltes Polygon + Kontur)
if (cbTunnels.isSelected()) drawTunnelOverlay(gc);
// Layer 3: Wald (Füllung + Vektor-Kontur) – unter Wasser
if (cbForest.isSelected()) drawForestOverlay(gc);
// Layer 3.5: Gebäude (Füllung + Vektor-Kontur) – unter Wasser
@@ -809,14 +870,14 @@ public class WorldMapView extends VBox {
List<float[]> chain = new ArrayList<>();
de.blight.common.path.PathNode startNode = nodeMap.get(jUuid);
chain.add(new float[]{startNode.getPosition().x, startNode.getPosition().z});
chain.add(new float[]{startNode.getPosition().x, startNode.getPosition().z, startNode.getPosition().y});
String prev = jUuid, curr = nb;
while (curr != null) {
visitedEdges.add(pathEdgeKey(prev, curr));
de.blight.common.path.PathNode currNode = nodeMap.get(curr);
if (currNode == null) break;
chain.add(new float[]{currNode.getPosition().x, currNode.getPosition().z});
chain.add(new float[]{currNode.getPosition().x, currNode.getPosition().z, currNode.getPosition().y});
if (junctions.contains(curr)) break;
String next = null;
for (String n2 : adj.getOrDefault(curr, java.util.Collections.emptyList())) {
@@ -1013,35 +1074,20 @@ public class WorldMapView extends VBox {
result.add(new float[]{wx, wz, dirX, dirZ, radius});
}
private void drawTunnelEntrancesOverlay(GraphicsContext gc) {
if (tunnelEntrances.isEmpty()) return;
gc.save();
gc.setFill(Color.BLACK);
gc.setStroke(Color.BLACK);
gc.setLineWidth(1.0);
for (float[] te : tunnelEntrances) {
double cx = toCanvasX(te[0]);
double cz = toCanvasZ(te[1]);
double dirX = te[2]; // toward solid (in map X = canvas X)
double dirZ = te[3]; // toward solid (in map Z = canvas Y)
double radius = te[4] / WorldMapRenderer.WORLD_SIZE * (RENDER_SIZE - 1) * scale;
radius = Math.max(4.0, Math.min(radius, 20.0));
private void drawTunnelOverlay(GraphicsContext gc) { /* Kein Tunnel-Overlay auf Weltkarte */ }
// Rotate so the D-curve points toward the solid (into the cliff)
double angleDeg = Math.toDegrees(Math.atan2(dirZ, dirX));
gc.save();
gc.translate(cx, cz);
gc.rotate(angleDeg);
// Semicircle: curve on the +X side (toward solid after rotation), flat face on -X
// fillArc(x, y, w, h, startAngle, extent): startAngle=−90° (screen-down), CCW 180° → goes through east (right)
gc.fillArc(-radius, -radius, radius * 2, radius * 2, -90, 180, ArcType.CHORD);
gc.restore();
}
gc.restore();
static List<float[][]> buildTunnelContourPaths(boolean[] caveMask) {
final int SIZE = (int) Math.round(Math.sqrt(caveMask.length)); // 1024 oder 2048
float[] h = new float[SIZE * SIZE];
for (int i = 0; i < caveMask.length; i++) h[i] = caveMask[i] ? -1f : 1f;
List<float[]> segs = new ArrayList<>();
marchingSquares(h, SIZE, 0f, null, null, segs);
List<float[][]> paths = assembleClosedPaths(segs.toArray(new float[0][]), 4);
final float MIN_PERI_SQ = 20f * 20f;
return paths.stream().filter(p -> pathPerimeterSq(p) >= MIN_PERI_SQ).collect(Collectors.toList());
}
private static List<float[]> computeBuildingFootprints(WorldMapRenderModel model, Path assetRoot) {
private static List<float[]> computeBuildingFootprints(WorldMapRenderModel model, Path assetRoot) {
List<float[]> result = new ArrayList<>();
for (PlacedModel pm : model.models()) {
if (!isBuilding(pm)) continue;
@@ -1062,6 +1108,11 @@ public class WorldMapView extends VBox {
return result;
}
// ── Cave-Mask: Trennung Oberfläche / Untergrund ───────────────────────────
static final int CAVE_MASK_SIZE = 1024;
/** Lädt die Cave-Tunnel-Maske (true = Untergrund/Tunnel). */
private static WritableImage toWritableImage(int[] pixels, int size) {
WritableImage img = new WritableImage(size, size);
img.getPixelWriter().setPixels(0, 0, size, size, PixelFormat.getIntArgbInstance(), pixels, 0, size);
@@ -1225,23 +1276,17 @@ public class WorldMapView extends VBox {
return i;
}
/** Berechnet voxelSurface (höchstes Solid-Voxel pro Spalte) aus Live- oder Disk-Chunks. */
private float[] bakeVoxelHeights(MapData mapData) {
int VS = WorldMapRenderer.VOXEL_SURFACE_RES;
// Bevorzuge Live-Chunks aus dem Editor-Speicher, falle auf Disk zurück
List<VoxelChunk> chunks = voxelChunkSupplier != null
? voxelChunkSupplier.get()
: VoxelChunkIO.loadAll();
boolean allEmpty = chunks.stream().allMatch(VoxelChunk::isEmpty);
if (allEmpty) { chunks = VoxelChunkIO.loadAll(); }
if (chunks.isEmpty()) {
float[] empty = new float[VS * VS];
java.util.Arrays.fill(empty, Float.NaN);
return empty;
}
// Kern-Logik ist dieselbe wie WorldMapRenderer.bakeVoxelSurface, aber mit
// Live-Chunks statt VoxelChunkIO.loadAll().
float[] voxelSurface = new float[VS * VS];
java.util.Arrays.fill(voxelSurface, Float.NaN);
if (chunks.isEmpty()) { return voxelSurface; }
float WH = WorldMapRenderer.WORLD_HALF;
float WS = WorldMapRenderer.WORLD_SIZE;
int UV = MapData.UPPER_VERTS;
@@ -1645,6 +1690,9 @@ public class WorldMapView extends VBox {
}
}
static boolean polyContainsStatic(float[] xs, float[] zs, float px, float pz) { return polyContains(xs, zs, px, pz); }
static double boundingBoxAreaStatic(float[] xs, float[] zs) { return boundingBoxArea(xs, zs); }
private static boolean polyContains(float[] xs, float[] zs, float px, float pz) {
boolean inside = false;
int n = xs.length;

View File

@@ -114,12 +114,12 @@ public class CompassHudState extends BaseAppState {
roseH = roseTex.getImage().getHeight();
} catch (Exception ignored) {}
// Kompass zentriert über der Minimap (links unten)
float cx = MinimapState.MARGIN + MinimapState.MINIMAP_SIZE / 2f;
float cy = MinimapState.MARGIN + MinimapState.MINIMAP_SIZE + GAP + roseH / 2f;
// Kompass-Mittelpunkt: 220px vom linken und unteren Bildschirmrand
float cx = 240f;
float cy = 240f;
compassNode = new Node("compass");
compassNode.setLocalTranslation(cx, cy, 0f);
compassNode.setLocalTranslation(cx, cy, 60f); // über Minimap (max z=51)
roseNode = new Node("rose");
compassNode.attachChild(roseNode);

View File

@@ -54,7 +54,6 @@ import de.blight.game.scene.WorldScene;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.nio.FloatBuffer;
import java.nio.file.Files;
@@ -73,17 +72,33 @@ public class MinimapState extends BaseAppState {
private static final float WORLD_HALF = WorldMapRenderer.WORLD_HALF;
private static final float WORLD_SIZE = WorldMapRenderer.WORLD_SIZE;
public static final float MINIMAP_SIZE = 200f;
public static final float MINIMAP_SIZE = 170f; // Karte: 170px Durchmesser im Rahmen
public static final float MINIMAP_RADIUS = MINIMAP_SIZE / 2f; // = 85px
public static final float MARGIN = 16f;
public static final float BORDER_DISPLAY = 256f; // Rahmen in natürlicher Größe
// Versatz vom Rahmen-Ursprung zur linken/unteren Kante des Kreises
private static final float MINIMAP_OFFSET = (BORDER_DISPLAY - MINIMAP_SIZE) / 2f; // = 43px
private static final float VIEW_RADIUS_DEF = 100f; // Minimap: 100 m Sichtradius (fest)
private static final float FM_VIEW_DEF = 200f; // Vollbild: Öffnungs-Radius 200 m
private static final float FM_VIEW_MIN = 50f; // Vollbild: engster Ausschnitt
private static final float FM_VIEW_MAX = WORLD_HALF; // Vollbild: ganze Welt
// 5 diskrete Zoom-Stufen (identisch zum Editor: 1×, 2×, 4×, 8×, 16× fit)
private static final float[] FM_ZOOM_RADII = { WORLD_HALF, 512f, 200f, 100f, 50f };
private static final int FM_ZOOM_DEFAULT = 2; // Index 2 = 200 m
private static final int TEXTURE_SIZE = 2048;
private static final int VEC_TEX_SIZE = 1024; // Vektor-Overlay-Textur (neu gerastert bei Zoom/Pan)
private static final float DOT_SIZE = 8f;
private static final float MARK_DIST_SQ = 4f * 4f;
private static final float AUTOSAVE_SEC = 60f;
private static final int MINIMAP_SEGS = 64;
// Vorberechnete cos/sin für die Kreissegmente (einmal beim Laden)
private static final float[] SEG_COS = new float[MINIMAP_SEGS];
private static final float[] SEG_SIN = new float[MINIMAP_SEGS];
static {
for (int i = 0; i < MINIMAP_SEGS; i++) {
double a = 2 * Math.PI * i / MINIMAP_SEGS;
SEG_COS[i] = (float) Math.cos(a);
SEG_SIN[i] = (float) Math.sin(a);
}
}
private static final String ACT_MAP_TOGGLE = "_MinimapToggle_";
private static final String ACT_MAP_ESC = "_MinimapEsc_";
@@ -97,13 +112,22 @@ public class MinimapState extends BaseAppState {
private Camera camera;
private boolean textureReady = false;
// Frisch gerenderte Karten-Images (vom Render-Thread, ausgewertet in onTextureReady im GL-Thread)
private volatile BufferedImage pendingWorldBi;
private volatile BufferedImage pendingCaveBi;
// Direkt aus BufferedImage erzeugte JME3-Texturen (kein AssetManager-Cache, immer aktuell)
private Texture2D worldMapTex;
private Texture2D caveMapTex;
// Vorberechnete Overlay-Daten (Pfade, Dichte-Maps) – einmalig beim Laden gecacht
private volatile de.blight.common.map.WorldMapRenderer.MapOverlayData overlayData;
private volatile de.blight.common.map.WorldMapRenderModel renderModel;
// ── Erkundungs-Nebel ──────────────────────────────────────────────────────
private ExploreTracker exploreTracker;
private Material fogMat; // Minimap-Nebel
private Material fogFullMat; // Vollbild-Nebel (eigene Overlay-Bounds)
private float fogTime = 0f;
private float posUpdateTimer = 0f;
// ── Blur-Filter (aktiv wenn Vollbild-Karte offen) ─────────────────────────
@@ -119,10 +143,10 @@ public class MinimapState extends BaseAppState {
private Geometry vectorGeo;
private volatile boolean vecRenderPending = false;
private volatile boolean vecLayerDirty = false;
// UV-Position des letzten abgeschlossenen Vektor-Renders (für Live-Verschiebung ohne Ghost)
private float vecRenderU = 0.5f;
private float vecRenderV = 0.5f;
private float vecRenderHU = 0.5f;
// UV-Mittelpunkt und Halbbreite des zuletzt abgeschlossenen Renders (für Live-Pan-Tracking)
private float vecRenderCenterU = 0.5f;
private float vecRenderCenterV = 0.5f;
private float vecRenderHU = 0f;
private float lastMarkX = Float.NaN;
private float lastMarkZ = Float.NaN;
private float autoSaveTimer = 0f;
@@ -154,13 +178,14 @@ public class MinimapState extends BaseAppState {
private Geometry caveGeoMini = null; // Höhlenkarte über Minimap
private Geometry caveGeoFull = null; // Höhlenkarte über Vollkarte
private float caveBlend = 0f; // 0 = Außen, 1 = Höhle
/** upperHole-Maske der geladenen Karte für Laufzeit-Erkennung; null = nicht verfügbar. */
private byte[] upperHoleMask = null;
/** Cave-Fußabdruck-Maske für Laufzeit-Erkennung (via WorldMapRenderer.isCavePoint). */
private boolean[] upperHoleMask = null;
private float fmMapSize;
private float fmMapOriginX;
private float fmMapOriginY;
private float fmViewRadius = FM_VIEW_DEF;
private int fmZoomLevelIdx = FM_ZOOM_DEFAULT;
private float fmViewRadius = FM_ZOOM_RADII[FM_ZOOM_DEFAULT];
private float fmCenterU = 0.5f;
private float fmCenterV = 0.5f;
private boolean fmDragging = false;
@@ -231,12 +256,8 @@ public class MinimapState extends BaseAppState {
if (fogMat != null) { fogMat.setFloat("Time", fogTime); }
if (fogFullMat != null) { fogFullMat.setFloat("Time", fogTime); }
posUpdateTimer += tpf;
boolean doPosUpdate = posUpdateTimer >= 1f;
if (doPosUpdate) posUpdateTimer = 0f;
if (!fullMapOpen) {
if (doPosUpdate) updateMinimapUV(px, pz);
updateMinimapUV(px, pz);
} else {
if (fmDragging) {
Vector2f cursor = app.getInputManager().getCursorPosition();
@@ -248,11 +269,11 @@ public class MinimapState extends BaseAppState {
float uvPerPixel = (2f * fmViewRadius / WORLD_SIZE) / fmMapSize;
fmCenterU -= dx * uvPerPixel;
fmCenterV -= dy * uvPerPixel;
// Nur UV des Hintergrunds verschieben – kein Re-Render während des Ziehens
updateFullMapUV();
scheduleVectorRedraw();
}
}
if (doPosUpdate) updateFullMapPlayerDot(px, pz);
updateFullMapPlayerDot(px, pz);
}
}
@@ -280,17 +301,17 @@ public class MinimapState extends BaseAppState {
private void tickCaveBlend(float px, float py, float pz, float tpf) {
if (upperHoleMask == null || caveGeoMini == null) return;
int C = MapData.UPPER_CELLS;
int cx = Math.max(0, Math.min(C-1, (int)((px + WORLD_HALF) / WORLD_SIZE * C)));
int cz = Math.max(0, Math.min(C-1, (int)((pz + WORLD_HALF) / WORLD_SIZE * C)));
boolean inHole = upperHoleMask[cz * C + cx] != 0;
boolean inHole = WorldMapRenderer.isCavePoint(upperHoleMask, px, pz);
float target = inHole ? 1f : 0f;
if (caveBlend != target) {
float speed = 1.5f; // blend completes in ~0.67s
float speed = 5f; // ~1 Sekunde Übergang (exponentiell, 99% nach 1s bei 60fps)
caveBlend += (target - caveBlend) * Math.min(tpf * speed, 1f);
if (Math.abs(caveBlend - target) < 0.005f) caveBlend = target;
ColorRGBA col = new ColorRGBA(1f, 1f, 1f, caveBlend);
caveGeoMini.getMaterial().setColor("Color", col);
if (caveGeoFull != null) {
caveGeoFull.getMaterial().setColor("Color", col);
}
}
}
@@ -319,14 +340,15 @@ public class MinimapState extends BaseAppState {
sinA = FastMath.sin(yaw);
}
// minimapMesh wird von minimapGeo UND fogMiniGeo geteilt
// Vertex-Reihenfolge: BL(-1,-1), BR(+1,-1), TR(+1,+1), TL(-1,+1)
float[] nx = { -1f, 1f, 1f, -1f };
float[] ny = { -1f, -1f, 1f, 1f };
// Kreis-Mesh: Vertex 0 = Zentrum, Vertices 1..MINIMAP_SEGS = Rand
FloatBuffer uv = (FloatBuffer) minimapMesh.getBuffer(VertexBuffer.Type.TexCoord).getData();
for (int i = 0; i < 4; i++) {
uv.put(i * 2, cu + (nx[i] * cosA + ny[i] * sinA) * hu);
uv.put(i * 2 + 1, cv + (-nx[i] * sinA + ny[i] * cosA) * hu);
uv.put(0, cu);
uv.put(1, cv);
for (int i = 0; i < MINIMAP_SEGS; i++) {
float nx = SEG_COS[i];
float ny = SEG_SIN[i];
uv.put((i + 1) * 2, cu + (nx * cosA + ny * sinA) * hu);
uv.put((i + 1) * 2 + 1, cv + (-nx * sinA + ny * cosA) * hu);
}
minimapMesh.getBuffer(VertexBuffer.Type.TexCoord).setUpdateNeeded();
}
@@ -344,14 +366,11 @@ public class MinimapState extends BaseAppState {
fmMapSize = Math.min(sw, sh) * 0.85f;
fmMapOriginX = (sw - fmMapSize) / 2f;
fmMapOriginY = (sh - fmMapSize) / 2f;
fmViewRadius = FM_VIEW_DEF;
fmViewRadius = FM_ZOOM_RADII[fmZoomLevelIdx];
float px = playerNode.getWorldTranslation().x;
float pz = playerNode.getWorldTranslation().z;
fmCenterU = (px + WORLD_HALF) / WORLD_SIZE;
fmCenterV = 1f - (pz + WORLD_HALF) / WORLD_SIZE;
vecRenderU = fmCenterU;
vecRenderV = fmCenterV;
vecRenderHU = FM_VIEW_DEF / WORLD_SIZE;
// Blur auf dem geteilten FPP – genau wie das ESC-Menü
WorldScene ws = app.getStateManager().getState(WorldScene.class);
@@ -399,6 +418,19 @@ public class MinimapState extends BaseAppState {
vectorGeo.setQueueBucket(RenderQueue.Bucket.Gui);
fullMapNode.attachChild(vectorGeo);
// Höhlenkarte-Overlay (teilt UV mit fullMapMesh, da gleicher Weltausschnitt)
if (caveMapTex != null) {
caveGeoFull = new Geometry("wm_cave", fullMapMesh);
Material caveFMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
caveFMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
caveFMat.setTexture("ColorMap", caveMapTex);
caveFMat.setColor("Color", new ColorRGBA(1f, 1f, 1f, caveBlend));
caveGeoFull.setMaterial(caveFMat);
caveGeoFull.setQueueBucket(RenderQueue.Bucket.Gui);
caveGeoFull.setLocalTranslation(0f, 0f, 0.4f); // über vectorGeo (z=20.3) und fullMapGeo (z=20)
fullMapNode.attachChild(caveGeoFull);
}
app.getGuiNode().attachChild(fullMapNode);
app.getInputManager().setCursorVisible(true);
@@ -466,23 +498,7 @@ public class MinimapState extends BaseAppState {
uv.put(4, fmCenterU + hu); uv.put(5, fmCenterV + hu);
uv.put(6, fmCenterU - hu); uv.put(7, fmCenterV + hu);
fullMapMesh.getBuffer(VertexBuffer.Type.TexCoord).setUpdateNeeded();
updateVectorMeshUV();
}
private void updateVectorMeshUV() {
if (vectorMesh == null || vecRenderHU <= 0f) { return; }
float hu = fmViewRadius / WORLD_SIZE;
float rhu = vecRenderHU;
float uMin = (fmCenterU - hu - (vecRenderU - rhu)) / (2f * rhu);
float uMax = (fmCenterU + hu - (vecRenderU - rhu)) / (2f * rhu);
float vMin = (fmCenterV - hu - (vecRenderV - rhu)) / (2f * rhu);
float vMax = (fmCenterV + hu - (vecRenderV - rhu)) / (2f * rhu);
FloatBuffer uv = (FloatBuffer) vectorMesh.getBuffer(VertexBuffer.Type.TexCoord).getData();
uv.put(0, uMin); uv.put(1, vMin);
uv.put(2, uMax); uv.put(3, vMin);
uv.put(4, uMax); uv.put(5, vMax);
uv.put(6, uMin); uv.put(7, vMax);
vectorMesh.getBuffer(VertexBuffer.Type.TexCoord).setUpdateNeeded();
updateVectorMeshUV(); // vectorGeo trackt Pan/Zoom live
}
// ── Input ─────────────────────────────────────────────────────────────────
@@ -527,29 +543,12 @@ public class MinimapState extends BaseAppState {
private final AnalogListener analogListener = (name, value, tpf) -> {
if (!isEnabled() || !fullMapOpen) { return; }
float factor = ANA_FM_ZOOM_IN.equals(name) ? 1f / 1.15f : 1.15f;
float oldHu = fmViewRadius / WORLD_SIZE;
fmViewRadius = Math.max(FM_VIEW_MIN, Math.min(FM_VIEW_MAX, fmViewRadius * factor));
float newHu = fmViewRadius / WORLD_SIZE;
// Cursor-Anker: UV unter dem Mauszeiger bleibt an gleicher Bildschirmposition
Vector2f c = app.getInputManager().getCursorPosition();
float rx = (c.x - fmMapOriginX) / fmMapSize;
float ry = (c.y - fmMapOriginY) / fmMapSize;
if (rx >= 0f && rx <= 1f && ry >= 0f && ry <= 1f) {
fmCenterU += (rx - 0.5f) * 2f * (oldHu - newHu);
fmCenterV += (ry - 0.5f) * 2f * (oldHu - newHu);
} else {
// Zoom auf Spielerposition wenn Cursor außerhalb der Karte
float wpx = playerNode.getWorldTranslation().x;
float wpz = playerNode.getWorldTranslation().z;
float pu = (wpx + WORLD_HALF) / WORLD_SIZE;
float pv = 1f - (wpz + WORLD_HALF) / WORLD_SIZE;
float ratio = newHu / oldHu;
fmCenterU = pu + (fmCenterU - pu) * ratio;
fmCenterV = pv + (fmCenterV - pv) * ratio;
}
// Diskrete Zoom-Stufen wie im Editor (Mausrad springt eine Stufe pro Klick)
int newIdx = fmZoomLevelIdx + (ANA_FM_ZOOM_IN.equals(name) ? 1 : -1);
newIdx = Math.max(0, Math.min(FM_ZOOM_RADII.length - 1, newIdx));
if (newIdx == fmZoomLevelIdx) { return; }
fmZoomLevelIdx = newIdx;
fmViewRadius = FM_ZOOM_RADII[fmZoomLevelIdx];
updateFullMapUV();
scheduleVectorRedraw();
float px = playerNode.getWorldTranslation().x;
@@ -562,12 +561,9 @@ public class MinimapState extends BaseAppState {
private void startRenderThread() {
Thread t = new Thread(() -> {
try {
Path root = AnimationLibrary.findAssetRoot();
Path dir = root.resolve("Textures").resolve("hud");
Files.createDirectories(dir);
Path png = dir.resolve("minimap_world.png");
Path cavePng = java.nio.file.Paths.get(System.getProperty("user.home"), ".blight", "map_chunks", "minimap_cave.png");
log.debug("[Minimap] Lade Weltdaten für Render-Modell…");
log.debug("[Minimap] Lade Weltdaten…");
long t0 = System.currentTimeMillis();
MapData mapData = MapIO.load();
List<PlacedArea> areas = AreaIO.load();
@@ -575,30 +571,44 @@ public class MinimapState extends BaseAppState {
List<Location> locs = LocationIO.load();
List<PlacedWater> waters = WaterBodyIO.load();
List<PlacedModel> models = PlacedModelIO.load();
log.debug("[Minimap] Weltdaten geladen ({} ms)", System.currentTimeMillis() - t0);
// Render-Modell aufbauen (wird für Weltkarte + Vektor-Layer verwendet)
List<PlacedWaterfall> waterfalls = WaterfallIO.load();
int[] slotColors = computeSlotColors(mapData, root);
int[][] tilePixels = WorldMapRenderer.loadMapTiles(root);
int[] slotColors = computeSlotColors(mapData, AnimationLibrary.findAssetRoot());
int[][] tilePixels = WorldMapRenderer.loadMapTiles(AnimationLibrary.findAssetRoot());
float[] voxelSurface = WorldMapRenderer.bakeVoxelSurface(mapData);
renderInput = new RenderInput(mapData, areas, zones, locs, waters, models, slotColors);
de.blight.common.map.WorldMapRenderModel renderModel = new de.blight.common.map.WorldMapRenderModel(
de.blight.common.map.WorldMapRenderModel rm = new de.blight.common.map.WorldMapRenderModel(
mapData, areas, zones, locs, waters, models, waterfalls,
slotColors, null, voxelSurface, null, null, null, tilePixels, null);
log.debug("[Minimap] Render-Modell bereit – {} Areas, {} Orte, {} Wasser ({} ms)",
areas.size(), locs.size(), waters.size(), System.currentTimeMillis() - t0);
log.info("[Minimap] Rendere Weltkarte {}×{}…", TEXTURE_SIZE, TEXTURE_SIZE);
renderInput = new RenderInput(mapData, areas, zones, locs, waters, models, slotColors);
// Overlay-Daten einmalig vorberechnen (Pfade, Dichte-Maps – für alle Zoom-Level)
log.info("[Minimap] Berechne Overlay-Daten…");
long t1 = System.currentTimeMillis();
BufferedImage bi = WorldMapRenderer.render(renderModel, TEXTURE_SIZE, RenderOptions.all());
ImageIO.write(bi, "PNG", png.toFile());
log.debug("[Minimap] Weltkarte gerendert und gespeichert ({} ms): {}",
System.currentTimeMillis() - t1, png);
overlayData = WorldMapRenderer.computeOverlayData(rm);
renderModel = rm;
log.info("[Minimap] Overlay-Daten fertig ({} ms)", System.currentTimeMillis() - t1);
BufferedImage caveBi = WorldMapRenderer.buildCaveMap(mapData, TEXTURE_SIZE);
ImageIO.write(caveBi, "PNG", dir.resolve("minimap_cave.png").toFile());
// Verwende Voxel-basierten Tunnel-Maske für Laufzeit-Erkennung (UPPER_CELLS Auflösung)
boolean[] tunnelMask256 = WorldMapRenderer.buildCaveTunnelMask(mapData, MapData.UPPER_CELLS);
upperHoleMask = new byte[tunnelMask256.length];
for (int i = 0; i < tunnelMask256.length; i++) upperHoleMask[i] = tunnelMask256[i] ? (byte)1 : 0;
// Weltkarte: Echtzeit-Rendering mit allen Layern (identisch zum Editor)
log.info("[Minimap] Rendere Weltkarte mit allen Layern {}×{}…", TEXTURE_SIZE, TEXTURE_SIZE);
long t2 = System.currentTimeMillis();
pendingWorldBi = WorldMapRenderer.renderAllLayers(rm, overlayData, TEXTURE_SIZE);
log.info("[Minimap] Weltkarte fertig ({} ms)", System.currentTimeMillis() - t2);
// Höhlenkarte
if (Files.exists(cavePng)) {
log.info("[Minimap] Lade Höhlenkarte aus Editor-Cache: {}", cavePng);
pendingCaveBi = javax.imageio.ImageIO.read(cavePng.toFile());
} else {
log.info("[Minimap] Kein Editor-Cache – rendere Höhlenkarte {}×{}…", TEXTURE_SIZE, TEXTURE_SIZE);
pendingCaveBi = WorldMapRenderer.buildCaveMap(mapData, TEXTURE_SIZE);
}
// Cave-Fußabdruck-Maske für Laufzeit-Erkennung (gleiche Logik wie beim Pfad-Splitting)
upperHoleMask = WorldMapRenderer.buildCaveFootprintMask(
mapData, WorldMapRenderer.VOXEL_SURFACE_RES);
app.enqueue(() -> { onTextureReady(); return null; });
} catch (Exception e) {
@@ -622,52 +632,60 @@ public class MinimapState extends BaseAppState {
}
private void onTextureReady() {
// Texturen direkt aus dem gerenderten BufferedImage erzeugen — kein AssetManager,
// kein Classpath-Cache, immer der aktuelle Render-Stand.
worldMapTex = biToTexture(pendingWorldBi);
caveMapTex = biToTexture(pendingCaveBi);
pendingWorldBi = null;
pendingCaveBi = null;
exploreTracker = new ExploreTracker();
exploreTracker.load();
float x = MARGIN;
float y = MARGIN;
// Node an der Rahmen-Ecke (MARGIN, MARGIN) – Rahmen füllt 256×256 ab dort
float x = MARGIN;
float y = MARGIN;
fogMat = buildFogMat(x, y, MINIMAP_SIZE, MINIMAP_SIZE);
// Fog-Material: Ursprung und Größe des Kreisbereichs in Bildschirm-Koordinaten
fogMat = buildFogMat(x + MINIMAP_OFFSET, y + MINIMAP_OFFSET, MINIMAP_SIZE, MINIMAP_SIZE);
minimapMesh = buildMinimapMesh(MINIMAP_SIZE, MINIMAP_SIZE);
// Kreisförmiges Mesh: Radius 85px, Mittelpunkt bei (85,85) in lokalem Raum
minimapMesh = buildCircleMesh(MINIMAP_RADIUS, MINIMAP_SEGS);
// Welt-Textur-Geo
// Alle Map-Layer teilen dasselbe Mesh; Kreis wird um MINIMAP_OFFSET verschoben
minimapGeo = new Geometry("minimap_geo", minimapMesh);
minimapGeo.setMaterial(buildTexMat());
minimapGeo.setQueueBucket(RenderQueue.Bucket.Gui);
minimapGeo.setLocalTranslation(MINIMAP_OFFSET, MINIMAP_OFFSET, 0f);
// Fog-Geo teilt dasselbe Mesh – UV-Updates gelten für beide
fogMiniGeo = new Geometry("minimap_fog", minimapMesh);
fogMiniGeo.setMaterial(fogMat);
fogMiniGeo.setQueueBucket(RenderQueue.Bucket.Gui);
fogMiniGeo.setLocalTranslation(0f, 0f, 1f); // eine Schicht vor der Karte
// Rand-Schatten
Geometry border = makeSolidQuad("minimap_border",
MINIMAP_SIZE + 4f, MINIMAP_SIZE + 4f,
new ColorRGBA(0f, 0f, 0f, 0.6f));
border.setLocalTranslation(-2f, -2f, -1f);
// Spieler-Punkt fest in der Mitte
playerDotMini = makeSolidQuad("minimap_dot", DOT_SIZE, DOT_SIZE,
new ColorRGBA(1f, 0.85f, 0f, 1f));
playerDotMini.setLocalTranslation(
MINIMAP_SIZE / 2f - DOT_SIZE / 2f,
MINIMAP_SIZE / 2f - DOT_SIZE / 2f, 2f);
fogMiniGeo.setLocalTranslation(MINIMAP_OFFSET, MINIMAP_OFFSET, 1f);
caveGeoMini = new Geometry("minimap_cave", minimapMesh);
caveGeoMini.setMaterial(buildCaveTexMat());
caveGeoMini.setQueueBucket(RenderQueue.Bucket.Gui);
caveGeoMini.setLocalTranslation(0f, 0f, 0.5f); // between world map and fog
caveGeoMini.setLocalTranslation(MINIMAP_OFFSET, MINIMAP_OFFSET, 0.5f);
// Spieler-Punkt fest in der Mitte des Kreises
playerDotMini = makeSolidQuad("minimap_dot", DOT_SIZE, DOT_SIZE,
new ColorRGBA(1f, 0.85f, 0f, 1f));
playerDotMini.setLocalTranslation(
MINIMAP_OFFSET + MINIMAP_RADIUS - DOT_SIZE / 2f,
MINIMAP_OFFSET + MINIMAP_RADIUS - DOT_SIZE / 2f, 2f);
// PNG-Rahmen: 256×256 px, liegt über allen anderen Layern
Geometry borderGeo = makeBorderGeo(BORDER_DISPLAY);
borderGeo.setLocalTranslation(0f, 0f, 3f);
minimapNode = new Node("minimap");
minimapNode.setLocalTranslation(x, y, 48f);
minimapNode.attachChild(border);
minimapNode.attachChild(minimapGeo);
minimapNode.attachChild(caveGeoMini);
minimapNode.attachChild(fogMiniGeo);
minimapNode.attachChild(playerDotMini);
minimapNode.attachChild(borderGeo);
textureReady = true;
if (isEnabled()) {
@@ -679,12 +697,8 @@ public class MinimapState extends BaseAppState {
private Material buildCaveTexMat() {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
try {
Texture tex = app.getAssetManager().loadTexture("Textures/hud/minimap_cave.png");
tex.setWrap(Texture.WrapMode.EdgeClamp);
mat.setTexture("ColorMap", tex);
} catch (Exception e) {
log.warn("[Minimap] Höhlenkarten-Textur nicht ladbar");
if (caveMapTex != null) {
mat.setTexture("ColorMap", caveMapTex);
}
mat.setColor("Color", new ColorRGBA(1f, 1f, 1f, 0f)); // zunächst unsichtbar
return mat;
@@ -693,31 +707,31 @@ public class MinimapState extends BaseAppState {
// ── Vektor-Layer ──────────────────────────────────────────────────────────
private void scheduleVectorRedraw() {
if (renderInput == null || !fullMapOpen) { return; }
if (overlayData == null || !fullMapOpen) { return; }
if (vecRenderPending) { vecLayerDirty = true; return; }
vecRenderPending = true;
vecLayerDirty = false;
float wx = fmCenterU * WORLD_SIZE - WORLD_HALF;
float wz = (1f - fmCenterV) * WORLD_SIZE - WORLD_HALF;
// Render-Zielposition jetzt einfrieren; vectorGeo bleibt sichtbar und trackt Pan via UV
float capturedCU = fmCenterU;
float capturedCV = fmCenterV;
float capturedHU = fmViewRadius / WORLD_SIZE;
float wx = capturedCU * WORLD_SIZE - WORLD_HALF;
float wz = (1f - capturedCV) * WORLD_SIZE - WORLD_HALF;
float vr = fmViewRadius;
final float capU = fmCenterU;
final float capV = fmCenterV;
final float capHU = vr / WORLD_SIZE;
Thread t = new Thread(() -> {
log.debug("[Minimap] Vektor-Layer neu rendern – Zentrum ({}/{}), Radius {}",
log.debug("[Minimap] Region rendern – Zentrum ({}/{}), Radius {}",
Math.round(wx), Math.round(wz), Math.round(vr));
long t0 = System.currentTimeMillis();
RenderOptions opts = new RenderOptions(false, false, true, true, true, true, true);
BufferedImage bi = WorldMapRenderer.renderRegion(renderInput, VEC_TEX_SIZE, opts, wx, wz, vr);
log.debug("[Minimap] Vektor-Layer fertig ({} ms)", System.currentTimeMillis() - t0);
BufferedImage bi = WorldMapRenderer.renderFullRegion(overlayData, VEC_TEX_SIZE, wx, wz, vr);
log.debug("[Minimap] Region fertig ({} ms)", System.currentTimeMillis() - t0);
app.enqueue(() -> {
updateVectorTexture(bi);
vecRenderU = capU;
vecRenderV = capV;
vecRenderHU = capHU;
updateVectorMeshUV();
vecRenderCenterU = capturedCU;
vecRenderCenterV = capturedCV;
vecRenderHU = capturedHU;
updateVectorMeshUV(); // UV auf frischen Render ausrichten
vecRenderPending = false;
if (vecLayerDirty) { scheduleVectorRedraw(); }
return null;
@@ -727,6 +741,23 @@ public class MinimapState extends BaseAppState {
t.start();
}
/** Passt die UVs des vectorMesh an, damit das alte Render bei Pan/Zoom korrekt sitzt. */
private void updateVectorMeshUV() {
if (vectorMesh == null || vecRenderHU <= 0f) { return; }
float hu = fmViewRadius / WORLD_SIZE;
float rhu = vecRenderHU;
float uMin = (fmCenterU - hu - vecRenderCenterU + rhu) / (2f * rhu);
float uMax = (fmCenterU + hu - vecRenderCenterU + rhu) / (2f * rhu);
float vMin = (fmCenterV - hu - vecRenderCenterV + rhu) / (2f * rhu);
float vMax = (fmCenterV + hu - vecRenderCenterV + rhu) / (2f * rhu);
FloatBuffer uv = (FloatBuffer) vectorMesh.getBuffer(VertexBuffer.Type.TexCoord).getData();
uv.put(0, uMin); uv.put(1, vMin);
uv.put(2, uMax); uv.put(3, vMin);
uv.put(4, uMax); uv.put(5, vMax);
uv.put(6, uMin); uv.put(7, vMax);
vectorMesh.getBuffer(VertexBuffer.Type.TexCoord).setUpdateNeeded();
}
private void updateVectorTexture(BufferedImage bi) {
if (vectorBuf == null || vectorImage == null) { return; }
int sz = VEC_TEX_SIZE;
@@ -749,12 +780,9 @@ public class MinimapState extends BaseAppState {
private Material buildTexMat() {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
try {
Texture tex = app.getAssetManager().loadTexture("Textures/hud/minimap_world.png");
tex.setWrap(Texture.WrapMode.EdgeClamp);
mat.setTexture("ColorMap", tex);
} catch (Exception e) {
log.warn("[Minimap] Weltkarten-Textur nicht ladbar");
if (worldMapTex != null) {
mat.setTexture("ColorMap", worldMapTex);
} else {
mat.setColor("Color", new ColorRGBA(0.05f, 0.1f, 0.2f, 1f));
}
return mat;
@@ -779,12 +807,8 @@ public class MinimapState extends BaseAppState {
private Material buildOverlayTexMat(float originX, float originY, float size) {
Material mat = new Material(app.getAssetManager(), "MatDefs/MapOverlay.j3md");
try {
Texture tex = app.getAssetManager().loadTexture("Textures/hud/minimap_world.png");
tex.setWrap(Texture.WrapMode.EdgeClamp);
mat.setTexture("ColorMap", tex);
} catch (Exception e) {
log.warn("[Minimap] Weltkarten-Textur nicht ladbar");
if (worldMapTex != null) {
mat.setTexture("ColorMap", worldMapTex);
}
mat.setVector2("OverlayOrigin", new Vector2f(originX, originY));
mat.setVector2("OverlaySize", new Vector2f(size, size));
@@ -793,19 +817,85 @@ public class MinimapState extends BaseAppState {
// ── Mesh-Helfer ───────────────────────────────────────────────────────────
private static Mesh buildMinimapMesh(float w, float h) {
/**
* Konvertiert ein BufferedImage direkt in eine JME3-Textur (Y-flip für OpenGL-Konvention).
* Umgeht den AssetManager-Cache vollständig — immer aktueller Render-Stand.
*/
private static Texture2D biToTexture(BufferedImage bi) {
int w = bi.getWidth(), h = bi.getHeight();
int[] pixels = bi.getRGB(0, 0, w, h, null, 0, w); // Bulk-Read aller Pixel auf einmal
java.nio.ByteBuffer buf = BufferUtils.createByteBuffer(w * h * 4);
for (int row = 0; row < h; row++) {
int bufRow = h - 1 - row; // Y-flip: OpenGL V=0 ist unten, Bild-Row 0 ist oben
for (int col = 0; col < w; col++) {
int argb = pixels[row * w + col];
int off = (bufRow * w + col) * 4;
buf.put(off, (byte) ((argb >> 16) & 0xFF));
buf.put(off + 1, (byte) ((argb >> 8) & 0xFF));
buf.put(off + 2, (byte) ( argb & 0xFF));
buf.put(off + 3, (byte) ((argb >> 24) & 0xFF));
}
}
Image jmeImg = new Image(Image.Format.RGBA8, w, h, buf);
Texture2D tex = new Texture2D(jmeImg);
tex.setWrap(Texture.WrapMode.EdgeClamp);
tex.setMagFilter(Texture.MagFilter.Bilinear);
tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
return tex;
}
/**
* Kreis-Mesh als Triangle-Fan: Vertex 0 = Mittelpunkt, Vertices 1..segs = Rand.
* Mittelpunkt liegt bei (radius, radius) in lokalem Koordinatenraum.
*/
private static Mesh buildCircleMesh(float radius, int segs) {
float cx = radius, cy = radius;
float[] pos = new float[(segs + 1) * 3];
float[] uvs = new float[(segs + 1) * 2];
// Mittelpunkt
pos[0] = cx; pos[1] = cy; pos[2] = 0f;
uvs[0] = 0.5f; uvs[1] = 0.5f;
// Randpunkte
for (int i = 0; i < segs; i++) {
double a = 2 * Math.PI * i / segs;
float ca = (float) Math.cos(a), sa = (float) Math.sin(a);
pos[(i + 1) * 3] = cx + radius * ca;
pos[(i + 1) * 3 + 1] = cy + radius * sa;
pos[(i + 1) * 3 + 2] = 0f;
uvs[(i + 1) * 2] = 0.5f + 0.5f * ca;
uvs[(i + 1) * 2 + 1] = 0.5f + 0.5f * sa;
}
// Triangle-Fan-Indizes
short[] idx = new short[segs * 3];
for (int i = 0; i < segs; i++) {
idx[i * 3] = 0;
idx[i * 3 + 1] = (short) (i + 1);
idx[i * 3 + 2] = (short) (i + 1 < segs ? i + 2 : 1);
}
Mesh m = new Mesh();
m.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(
0f, 0f, 0f, w, 0f, 0f, w, h, 0f, 0f, h, 0f));
m.setBuffer(VertexBuffer.Type.TexCoord, 2, BufferUtils.createFloatBuffer(
0f, 0f, 1f, 0f, 1f, 1f, 0f, 1f));
m.setBuffer(VertexBuffer.Type.Index, 3, BufferUtils.createShortBuffer(
(short) 0, (short) 1, (short) 2, (short) 0, (short) 2, (short) 3));
m.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(pos));
m.setBuffer(VertexBuffer.Type.TexCoord, 2, BufferUtils.createFloatBuffer(uvs));
m.setBuffer(VertexBuffer.Type.Index, 3, BufferUtils.createShortBuffer(idx));
m.setMode(Mesh.Mode.Triangles);
m.updateBound();
return m;
}
/** Lädt map_border.png und erzeugt ein quadratisches Geo mit Alpha-Blending. */
private Geometry makeBorderGeo(float size) {
Texture2D tex = (Texture2D) app.getAssetManager().loadTexture("Textures/hud/map_border.png");
tex.setWrap(Texture.WrapMode.EdgeClamp);
tex.setMagFilter(Texture.MagFilter.Bilinear);
tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", tex);
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
Geometry g = new Geometry("minimap_border_img", new Quad(size, size));
g.setMaterial(mat);
g.setQueueBucket(RenderQueue.Bucket.Gui);
return g;
}
private static Mesh buildQuadMesh(float x, float y, float w, float h, float z) {
Mesh m = new Mesh();
m.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(